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Showing 46 to 60 of 158 results Save | Export
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Saadati, Zohreh; Zeki, Canan Perkan; Barenji, Reza Vatankhah – Interactive Learning Environments, 2023
The study of online higher education learning and academic achievement has increasingly emphasized self-regulated learning (SRL). Few studies so far have investigated the blockchain-based learning management system (LMS) and adaptive SRL intervention in online higher education. This paper aimed to develop a blockchain-enabled LMS as a…
Descriptors: Graduate Students, Metacognition, Programming, Technology
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Gang Yang; Xiao-Qian Zheng; Qian Li; Miao Han; Yun-Fang Tu – Interactive Learning Environments, 2024
In Chinese, writing is a basic competency that pupils should possess. But it is still challenging for teachers to improve pupils' writing abilities. Therefore, this study proposes an intelligence-based cognitive diagnostic feedback strategy to improve pupils' writing ability and writing learning quality by analyzing their writing performance,…
Descriptors: Foreign Countries, Elementary School Students, Vocabulary Skills, Comparative Analysis
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Gang Lei – Interactive Learning Environments, 2024
With the emergence of the Industrial Revolution 4.0, modern technologies such as cloud computing, artificial intelligence, and big data are profoundly transforming the education ecosystem. The development of education is not only faced with huge challenges but also contains rare opportunities. New concepts such as deep learning, adaptive learning,…
Descriptors: Educational Technology, Artificial Intelligence, Blended Learning, Data
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Liping Jiang; Ghayth Kamel Shaker Al-Shaibani – Interactive Learning Environments, 2024
Recently, universities and colleges have gradually shifted from face-to-face teaching to small private online course-based teaching, which integrates massive open online courses with physical classroom teaching. However, learners often experience adjustment problems within this relatively new environment. This survey-based study evaluated the…
Descriptors: Electronic Learning, Adjustment (to Environment), Personality Traits, Higher Education
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Hasan Zuhtu Okulu; Nilay Muslu – Interactive Learning Environments, 2024
ChatGPT holds significant potential for enhancing learning through integration into education as an advanced chatbot. With the goal of harnessing this potential, our research focused on exploring the utilization of ChatGPT in designing a course plan for pre-service science teachers. We adopted a qualitative research approach and employed ChatGPT…
Descriptors: Preservice Teachers, Science Teachers, Science Instruction, Instructional Design
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Joshi, Noopur; Lau, Siu-Kit – Interactive Learning Environments, 2023
Extensive research on process-oriented guided inquiry learning (POGIL) has addressed its impact on student performance but little attention has been devoted to approaches to learning and performance on delayed tests. The use of POGIL in online education must also be explored. This research concerns changes in students' approaches to learning and…
Descriptors: Inquiry, Learning Processes, Academic Achievement, Cooperative Learning
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Toh, Weimin; Lim, Fei Victor – Interactive Learning Environments, 2023
In light of the growing phenomenon of parent-child digital co-play of online games, we conducted a study to understand the different ways of digital co-play and how they can offer opportunities for the child's learning. We analyse four cases of parent-child digital co-play on "Let's Play" gaming videos with "Roblox" on YouTube.…
Descriptors: Play, Parent Child Relationship, Video Technology, Computer Games
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Danijela Stojanovic; Zorica Bogdanovic; Luka Petrovic; Svetlana Mitrovic; Aleksandra Labus – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices
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Du, Xu; Zhang, Mingyan; Shelton, Brett E.; Hung, Jui-Long – Interactive Learning Environments, 2022
The study proposes two new measures, time and location entropy, to depict students' physical spatio-temporal contexts when engaged in an online course. As "anytime, anywhere" access has been touted as one of the most attractive features of online learning, the question remains as to the success of students when engaging in online courses…
Descriptors: Electronic Learning, Online Courses, Access to Education, Learning Processes
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Rappa, Natasha Anne; Ledger, Susan; Teo, Timothy; Wai Wong, Kok; Power, Brad; Hilliard, Bruce – Interactive Learning Environments, 2022
This scoping review examines studies using eye tracking technology to monitor learning and performance in virtual or mixed reality settings. The aim of this review is to describe the various ways in which eye tracking devices have been deployed in relation to key aspects of virtual reality and mixed reality environments, list the eye tracking…
Descriptors: Eye Movements, Technology Uses in Education, Academic Achievement, Computer Simulation
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Sarika Sharma; Jatinderkumar R. Saini – Interactive Learning Environments, 2024
During the COVID-19 pandemic period of almost two years, online teaching was adopted by Higher Educational Institutes (HEIs) mostly as an emergency measure to maintain endurance in teaching-learning activities in academics. Although a lot of research works have focussed on the teaching-learning strategies deployed during the pandemic period, the…
Descriptors: Online Courses, Electronic Learning, Cognitive Ability, Cognitive Style
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Iskrenovic-Momcilovic, Olivera – Interactive Learning Environments, 2023
The aim of the research is to examine the contribution of mobile application using in botanical fieldwork to the quality and durability of knowledge of the subject Nature and society compared to multimedia teaching in the fourth grade of primary school. The study involved 120 students, divided into two groups: control group, which taught on the…
Descriptors: Elementary School Students, Control Groups, Grade 4, Handheld Devices
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Danhua Zhou – Interactive Learning Environments, 2024
Online scientific argumentation activities have significant value for students' cognitive ability. The purpose of this study was to solve the issues of online scientific argumentation. Firstly, the influences of online scientific argumentation were classified into "Learn to Argue" and "Argue to Learn" abilities. And then the…
Descriptors: Meta Analysis, Instructional Design, Instructional Effectiveness, Electronic Learning
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Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
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Kosareva, Larisa; Demidov, Lev; Ikonnikova, Irina; Shalamov?, Olga – Interactive Learning Environments, 2023
This study examined the efficiency of teaching Russian as a foreign language (L2) in two groups of students -- the first benefited from the e-learning platform's capabilities (experimental), and the second underwent a traditional in-class course. Students learning Russian as L2 at People's Friendship University of Russia (Moscow, Russia) were…
Descriptors: Russian, Second Language Learning, Second Language Instruction, Comparative Analysis
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