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Showing 46 to 60 of 77 results Save | Export
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Taslibeyaz, Elif – Interactive Learning Environments, 2020
The purpose of the present study was to examine the effect of scenario-based interactive videos, on students' achievement and their development of self-regulated learning behaviors, when used in an English grammar course. Scenario-based interactive videos can present an experience-centered learning environment that enables students to be more…
Descriptors: Instructional Effectiveness, Interactive Video, Vignettes, English (Second Language)
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Wang, Xueyu; Wang, Jian – Interactive Learning Environments, 2023
The newborn MTI (Master of Translation and Interpreting) program in China is a new platform that induces abundant opportunities for translator training, meanwhile poses methodological and professional challenges. Thus, an interactive teaching and learning model is proposed. This study is devoted to finding out whether the interactive model…
Descriptors: Masters Programs, Translation, Teaching Methods, Language Tests
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Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2019
While learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school; such practices narrowly define learning and exclude the opportunities that an expanded and digitally mediated definition of learning can offer. Augmented reality (AR) technologies offer exciting new…
Descriptors: Computer Simulation, Simulated Environment, Scaffolding (Teaching Technique), Inquiry
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Pasquini, Laura A.; Knight, Kim A. Brillante; Knott, Jessica L. – Interactive Learning Environments, 2020
"Fashioning Circuits" is a humanities course designed to explore how fashion, electronics, social issues, and makerspaces interact with design and critical theory. Digital humanities scholars and practitioners have seen an emergence of public art and representation beyond the academy, specifically applying interdisciplinary university…
Descriptors: Clothing, Electronics, Social Problems, Design
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Lui, Debora; Walker, Justice T.; Hanna, Sheri; Kafai, Yasmin B.; Fields, Deborah; Jayathirtha, Gayithri – Interactive Learning Environments, 2020
Portfolios have recently gained traction within computer science education as a way to assess students' computational thinking and practices. Whereas traditional assessments such as exams tend to capture learning within artificial settings at a single point in time, portfolios provide more authentic opportunities to document a trajectory of…
Descriptors: High School Students, Computer Science Education, Textiles Instruction, Portfolios (Background Materials)
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Liu, Yu-Hsin; Yu, Fu-Yun – Interactive Learning Environments, 2019
An online learning system in support of active learning and formative evaluation via a teaching-by-questioning strategy in classrooms was developed. Following a design-based research paradigm, the theoretical base, design principles, and associated spaces for the system were explicated. Its learning potential in terms of perceived usefulness, ease…
Descriptors: Active Learning, Formative Evaluation, Teaching Methods, Questioning Techniques
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Çakiroglu, Ünal; Erdemir, Turgay – Interactive Learning Environments, 2019
This one semester case study intended to explore the roles of the instructor and students in design activities based on project based learning via cloud computing technology. Participants were 13 pre-service computer teachers enrolled in an internet programming course at faculty of education. Online course records, interviews and questionnaires…
Descriptors: Online Courses, Active Learning, Student Projects, Preservice Teacher Education
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Etaio, Iñaki; Churruca, Itziar; Rada, Diego; Miranda, Jonatan; Saracibar, Amaia; Sarrionandia, Fernando; Lasa, Arrate; Simón, Edurne; Labayen, Idoia; Martinez, Olaia – Interactive Learning Environments, 2018
European Frame for Higher Education has led universities to adapt their teaching schemes. Degrees must train students in competences including specific and cross-curricular skills. Nevertheless, there are important limitations to follow skill improvement through the consecutive academic years. Final-year dissertation (FYD) offers the opportunity…
Descriptors: Foreign Countries, College Seniors, Theses, Skill Development
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Rubino, Irene; Barberis, Claudia; Malnati, Giovanni – Interactive Learning Environments, 2018
Digital technologies allow teachers and students to experience new pedagogical approaches leveraging on interactivity and collaboration. Among the available techniques, digital storytelling (DST) has been usually regarded as an activity that can both enrich the teaching practices and foster students' active behaviour. This paper aims at analysing…
Descriptors: Educational Technology, Technology Uses in Education, Collaborative Writing, Story Telling
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Kwon, Kyungbin; Shin, Suhkyung; Brush, Thomas A.; Glazewski, Krista D.; Edelberg, Thomas; Park, Su Jin; Khlaif, Zuheir; Nadiruzzaman, Hamid; Alangari, Husa – Interactive Learning Environments, 2018
This study examined the types of learning behaviors students demonstrated while performing inquiry tasks. It also explored the relationship between the learning behaviors and students' domain knowledge. We observed fourteen students in five groups during a ninth-grade biology course. Three types of learning behaviors (inquiry, collaborative, and…
Descriptors: Inquiry, Problem Based Learning, Cooperative Learning, Grade 9
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Efstathiou, Irene; Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2018
This study investigated the contribution of a location-based augmented reality (AR) inquiry-learning environment in developing 3rd grade students' historical empathy and conceptual understanding. Historical empathy is an important element of historical thinking, which is considered to improve conceptual understanding and support the development of…
Descriptors: Inquiry, Active Learning, Computer Simulation, Electronic Learning
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Cho, Moon-Heum; Yoo, Jin Soung – Interactive Learning Environments, 2017
Many researchers who are interested in studying students' online self-regulated learning (SRL) have heavily relied on self-reported surveys. Data mining is an alternative technique that can be used to discover students' SRL patterns from large data logs saved on a course management system. The purpose of this study was to identify students' online…
Descriptors: Online Courses, Self Management, Active Learning, Data Analysis
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Buckley, Patrick; Doyle, Elaine – Interactive Learning Environments, 2016
This paper outlines how an existing collaborative forecasting tool called a prediction market (PM) can be integrated into an educational context to enhance information literacy skills and cognitive disciplinary knowledge. The paper makes a number of original contributions. First, it describes how this tool can be packaged as a pedagogical…
Descriptors: Prediction, Information Literacy, Information Skills, Decision Support Systems
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Ma, Min-Yuan; Wei, Chun-Chun – Interactive Learning Environments, 2016
The reading development of children depends on various sensory stimuli, which help them construct reading contexts and facilitate active learning and exploration. This study uses sensory stimuli provided by picture books using various forms of media to improve children's concentration performance. We employ picture books using four forms of media:…
Descriptors: Comparative Analysis, Attention Control, Elementary School Students, Grade 6
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Liu, Chenchen; Sands-Meyer, Sarah; Audran, Jacques – Interactive Learning Environments, 2019
Flipped classes are well-known for reversing the typical in-class lecture and out-of-class homework structure by instructing students to learn by themselves from on-line learning materials and inviting them to ask questions based on their individual difficulties in class. Many attempts at integrating this teaching method into English as a foreign…
Descriptors: Instructional Effectiveness, English (Second Language), Second Language Learning, Second Language Instruction
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