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Ilana Dubovi – Interactive Learning Environments, 2023
As virtual reality (VR) technologies have been increasingly adopted in the educational field, careful consideration and evaluation of instructional modes to support learning with VR are needed. This study focuses on evaluation of two instructional modes: direct interaction and manipulation of the VR learning environment; and the vicarious approach…
Descriptors: Computer Simulation, Simulated Environment, Educational Environment, Interaction
Nariman, Saniya; Alzhanov, Aitugan; Doguchaeva, Svetlana – Interactive Learning Environments, 2023
The study is devoted to the definition of educational effects of introducing the Content and Language Integrated Learning (CLIL) technology in master's programs. A pedagogical model of teaching the CLIL methodology is described; the development of the "CLIL for IT teachers" course is based on it. An experiment that involved 62 graduate…
Descriptors: Content and Language Integrated Learning, Information Technology, Computer Science Education, Communicative Competence (Languages)
Lin, Yen-Nan; Hsia, Lu-Ho; Sung, Meng-Yuan; Hwang, Gwo-Haur – Interactive Learning Environments, 2019
Dance courses aim to not only intensify learners' dance skills, but also cultivate their personal dancing features, self-confidence, self-reflection ability, creative power, appreciation ability, to name just a few, in order to attain much higher level artistic performance. In the present study, an approach which integrates mobile peer assessment…
Descriptors: Dance Education, Self Efficacy, Skill Development, Student Satisfaction
Wang, Yi-Hsuan – Interactive Learning Environments, 2021
In this study, a flipped classroom strategy was integrated into a comparative experiment to report on the performance of classical Chinese learning in two learning scenarios, using both game-based and animated story materials or only animated story materials as pre-course preview supports. A total of 75 senior high school students participated in…
Descriptors: Instructional Effectiveness, Game Based Learning, Flipped Classroom, High School Students
Mou, Tsai-Yun; Kao, Chia-Pin; Lin, Horng-Horng; Yin, Zong-Xian – Interactive Learning Environments, 2021
In this study we adopted the slowmation approach to investigate children's story comprehension ability and learning intentions. A digital system called Captube was designed to capture children's actions and present them in slowmation format at different speeds. A total of 317 children aged between 4 and 7 were invited to participate in this study.…
Descriptors: Young Children, Early Childhood Education, Fairy Tales, Play
Pausé, Cat; McCarroll, Elizabeth M. – Interactive Learning Environments, 2022
E-learning emphasizes collaborative learning through the use of Web 2.0. The tools of Web 2.0 advocate open collaboration, interactive technology, and personalized learning that promotes expanding the scope of teacher/student/course interaction, as well as advancing the social construction of knowledge, an important component of socio-cultural…
Descriptors: Social Media, Electronic Learning, Web 2.0 Technologies, College Students
Uun Hariyanti; Wu-Yuin Hwang; Rio Nurtantyana; Herman Dwi Surjono; Irma Nuur Rochmah; Anh Hoang; Muhammad Irfan Luthfi; Muhamad Trio Maulana Putra – Interactive Learning Environments, 2024
Authentic contextual learning (ACL) with mobile apps near home became prevalent and promising due to the COVID-19 pandemic since students were asked to learn near home without going to school. However, learning with mobile apps may cause problematic issues, such as anxiety and acceptance of either students or parents. This study aims to…
Descriptors: Anxiety, Telecommunications, Handheld Devices, Computer Oriented Programs
Jing Peng – Interactive Learning Environments, 2024
Playing musical instruments involves a high level of skill based on the harmonious and esthetic reproduction of notes. The main aim of this study is to determine the impact of MusicFlow, an interactive music composition system, on the development of students' piano skills. The article also used a survey to determine the potential of using digital…
Descriptors: Musical Instruments, Music Education, Musical Composition, Computer Software
Ramazan Yilmaz – Interactive Learning Environments, 2024
This research, students' technology acceptance, KSB, community of inquiry (CoI), and social interaction space situations were examined in collaborative learning where Zoom was used as a CSCL tool in computer programming courses, and the structural relationships between these variables were revealed. The research was carried out on 162 university…
Descriptors: Cooperative Learning, Technology Uses in Education, Technological Literacy, Student Attitudes
Pramod Abichandani; Deepan Lobo; Branislav Dimitrijevic; Ashish Borgaonkar; Jaskirat Sodhi; Smit Kabrawala; Daniel Brateris; Moshe Kam – Interactive Learning Environments, 2024
This paper presents a competition-based active learning approach that prepares undergraduate students for careers in the drone industry. The competition-based learning (CBL) approach focuses on preparing students for three key drone industry requirements (1) drone assembly, testing, and validation using commercial off-the-shelf (COTS) parts, (2)…
Descriptors: Active Learning, Competition, Undergraduate Students, Aviation Technology
Li, Yushun; Lin, Qun; Qian, Chunlan; Zhao, Shuxia – Interactive Learning Environments, 2019
Information and Communication Technology (ICT) has improved education widely in China, transforming traditional teaching into an interactive one. It is important to build a new evaluation model to measure teaching efficiency in an "ICT-enabled classroom". This study designed an evaluation model named "TPOCME Deep classroom"…
Descriptors: Technology Uses in Education, Models, Thinking Skills, Learner Engagement
Zhang, Jia; Huang, Yu-Ting; Liu, Tzu-Chien; Sung, Yao-Ting; Chang, Kuo-En – Interactive Learning Environments, 2023
Worksheets are often used during field trips and utilize a learning cycle with three stages (exploration, concept introduction and concept application) to engage learners in the learning activities of observation and exploration. However, traditional paper worksheets do not provide multimedia and interactive presentations with physical objects,…
Descriptors: Computer Simulation, Worksheets, Field Trips, Botany
Wang, Jingying; Jou, Min – Interactive Learning Environments, 2023
As mobile learning (ML) becomes more and more popular, teaching methods are gradually adapting to flipped classrooms or micro-flipped classrooms. Many studies have discussed the influence of ML-based flipped classrooms on students' learning in a macroscopic way. However, at the micro-level, the impact of these classrooms on students' emotional…
Descriptors: Telecommunications, Handheld Devices, Emotional Development, Cognitive Processes
Liu, Yiming; Sun, Jerry Chih-Yuan; Chen, Ssu-Kuang – Interactive Learning Environments, 2023
This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL)…
Descriptors: Computer Simulation, Maps, Telecommunications, Handheld Devices
Patrick Ocheja; Brendan Flanagan; Hiroaki Ogata; Solomon Sunday Oyelere – Interactive Learning Environments, 2023
The use of blockchain in education has become one of the trending topics in education technology research. However, only a handful of education blockchain solutions have provided a measure of the impact on students' learning outcomes, teaching, or administrative processes. This work reviews how academic data stored on the blockchain is being…
Descriptors: Educational Technology, Learning Activities, Lifelong Learning, Information Security

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