Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 476 |
| Since 2017 (last 10 years) | 657 |
| Since 2007 (last 20 years) | 854 |
Descriptor
Source
| Interactive Learning… | 882 |
Author
| Hwang, Gwo-Jen | 30 |
| Teo, Timothy | 15 |
| Gwo-Jen Hwang | 13 |
| Chen, Nian-Shing | 8 |
| Tsai, Chin-Chung | 6 |
| Yun-Fang Tu | 6 |
| Chang, Ching-Yi | 5 |
| Chen, Sherry Y. | 5 |
| Huang, Fang | 5 |
| Hwang, Gwo-Haur | 5 |
| Sung, Han-Yu | 5 |
| More ▼ | |
Publication Type
| Journal Articles | 882 |
| Reports - Research | 722 |
| Information Analyses | 83 |
| Reports - Evaluative | 69 |
| Tests/Questionnaires | 59 |
| Reports - Descriptive | 49 |
| Opinion Papers | 2 |
| Reports - General | 1 |
Education Level
Audience
| Teachers | 6 |
| Policymakers | 3 |
| Researchers | 3 |
| Practitioners | 2 |
Location
| Taiwan | 133 |
| China | 81 |
| Spain | 25 |
| Turkey | 24 |
| Hong Kong | 22 |
| United Kingdom | 22 |
| Australia | 16 |
| Netherlands | 14 |
| China (Beijing) | 11 |
| South Korea | 11 |
| United States | 11 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fu-Yun Yu – Interactive Learning Environments, 2024
Currently, 50 + learning systems supporting student question-generation (SQG) activities have been developed. While generating questions of different types is supported in many of these systems, systems allowing students to generate questions around a scenario (i.e. student testlet-generation, STG) are not yet available. Noting the increasing…
Descriptors: Computer Assisted Testing, Test Format, Test Construction, Test Items
Cha, H. J.; Ahn, M. L. – Interactive Learning Environments, 2020
The aim of this study is to design and develop a user-centered, smart-tool prototype that could be used to assist teachers to practice differentiated instruction (DI) in their classrooms. This study also demonstrates how user-centered design process for the development of teacher's tools might be useful to identify system features and to…
Descriptors: Teaching Methods, Individualized Instruction, Student Centered Learning, Instructional Design
Vidal, Eric Cesar E., Jr.; Ty, Jayzon F.; Caluya, Nicko R.; Rodrigo, Ma. Mercedes T. – Interactive Learning Environments, 2019
We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Teaching Methods
Narayanaswamy, C. R.; Narayanaswamy, Vignesh – Interactive Learning Environments, 2022
In this article we apply R, a free software, and recent stock-price data to illustrate the portfolio diversification concept, a corner stone of modern finance theory. Currently, recent stock-price data are available on the internet at no cost to users. By using current market data to construct realistic and authentic examples, student engagement…
Descriptors: Active Learning, Economics Education, Money Management, Computer Software
Lemay, David John; Doleck, Tenzin – Interactive Learning Environments, 2022
Predicting student performance in Massive Open Online Courses (MOOCs) is important to aid in retention efforts. Researchers have demonstrated that video watching features can be used to accurately predict student test performance on video quizzes employing neural networks to predict video test grades from viewing behavior including video searching…
Descriptors: MOOCs, Academic Achievement, Prediction, Student Behavior
Kohen, Zehavit; Amram, Meirav; Dagan, Miriam; Miranda, Tali – Interactive Learning Environments, 2022
This study explores the self-efficacy and problem-solving skills of middle school mathematics students. The students -- 111 9th graders who were studying a unit for the analysis of function -- were given mathematics instruction that was based on either dynamic or static visualization. Findings revealed a positive impact of instruction that was…
Descriptors: Self Efficacy, Problem Solving, Mathematics Instruction, Visual Aids
Sweidan, Saadeh Z.; Salameh, Haneen; Zakarneh, Razan; Darabkh, Khalid A. – Interactive Learning Environments, 2022
Most autism centers in Arabic countries rely on manual techniques in teaching children the basics of language, math, and social skills. Actually, these techniques may be limited in measuring the child's progress in a systematic way considering different fields. To overcome these limitations, we developed Autistic Innovative Assistant (AIA) which…
Descriptors: Autism Spectrum Disorders, Technology Uses in Education, Handheld Devices, Arabic
Karademir Coskun, Tugra – Interactive Learning Environments, 2022
In this research, robot training was conducted with teacher candidates in the department of special education, and the effectiveness of robot training was analyzed at the end of the training program. The design of the study is phenomenology. The study has been carried out with 44 teacher candidates from special education, selected by a purposeful…
Descriptors: Robotics, Training, Preservice Teachers, Models
Zou, Di; Xie, Haoran – Interactive Learning Environments, 2019
Just-in-time teaching and peer instruction are two student-centred approaches that have been widely employed in various science subjects but seldom in language classrooms. This research proposed a flipped learning model through technology-enhanced just-in-time teaching and peer instruction and investigated the effectiveness of this model in…
Descriptors: Second Language Instruction, English (Second Language), Educational Technology, Technology Uses in Education
Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
Rets, Irina; Rienties, Bart; Lewis, Tim – Interactive Learning Environments, 2023
Across the globe teachers are increasingly using online communication tools to bring together learners from different countries, and offer them social interaction opportunities to learn a new language or a new skill via Virtual Exchange (VE). While there is some mostly anecdotal evidence of VE on satisfaction and improving language skills, few…
Descriptors: Preservice Teachers, Preservice Teacher Education, International Educational Exchange, Computer Mediated Communication
Pham, Minh; Singh, Kanupriya; Jahnke, Isa – Interactive Learning Environments, 2023
Given the increasing popularity of online learning, the study of the user experience in online courses is relevant for the design of meaningful online learning. While there exist many checklists for online course evaluation, they focus on different items and lack consensus of common usability factors. Traditional usability studies focus on…
Descriptors: Online Courses, Usability, Course Evaluation, Older Adults
Virtual Reality in Language Learning: A Systematic Review and Implications for Research and Practice
Parmaxi, Antigoni – Interactive Learning Environments, 2023
The increasing popularity of Virtual Reality (VR) has provoked scholars' and educators' interest to explore its potential as a learning environment for various fields of education. Along this line, several literature reviews have analysed and synthesised the educational use of VR; however, scholar activity is lacking a recent review of VR on a…
Descriptors: Computer Simulation, Second Language Learning, Literature Reviews, Technology Uses in Education
Chang, Maiga; De Angelis, Marta; Gaeta, Angelo; Orciuoli, Francesco; Parente, Mimmo – Interactive Learning Environments, 2023
This paper reports the results of the Inf@nziaDigiTales3.6 project on the design, development and evaluation of an augmented reality application to support situated learning experiences in a smart city. The users of the application are primary school children and the case study refers to recognition of road signs as geometric shapes. The objective…
Descriptors: Curriculum Development, Learning Experience, Technology Uses in Education, Computer Simulation
Zhu, Guangtian; Su, Xiaoling; Du, Juan; Chen, Qingwei; Xiong, Bolong; Chiang, Feng-Kuang – Interactive Learning Environments, 2023
Physics is a subject requiring strong logical thinking, and writing a problem-solving path according to logical thinking can enhance students' knowledge and problem-solving ability. The purpose of the study was to explore the effects of problem presentation of different scaffolds (MAPS or dynamic figures) on students' physical problem solving.…
Descriptors: Physics, Science Instruction, Problem Solving, Scaffolding (Teaching Technique)

Peer reviewed
Direct link
