Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 94 |
| Since 2017 (last 10 years) | 116 |
| Since 2007 (last 20 years) | 150 |
Descriptor
Source
| Interactive Learning… | 158 |
Author
| Chai, Ching Sing | 3 |
| Gwo-Jen Hwang | 3 |
| Chen, Chih-Ming | 2 |
| Chen, Nian-Shing | 2 |
| Guo, Shouchao | 2 |
| Hong, Huang-Yao | 2 |
| Hou, Huei-Tse | 2 |
| Hwang, Gwo-Jen | 2 |
| Kester, Liesbeth | 2 |
| Liu, Chenchen | 2 |
| Wu, Yonghe | 2 |
| More ▼ | |
Publication Type
| Journal Articles | 158 |
| Reports - Research | 135 |
| Information Analyses | 13 |
| Reports - Evaluative | 13 |
| Reports - Descriptive | 7 |
| Tests/Questionnaires | 7 |
| Opinion Papers | 4 |
Education Level
Audience
| Teachers | 1 |
Location
| China | 23 |
| Taiwan | 23 |
| Netherlands | 4 |
| Taiwan (Taipei) | 4 |
| Turkey | 4 |
| France | 3 |
| Singapore | 3 |
| Australia | 2 |
| Canada | 2 |
| China (Beijing) | 2 |
| Finland | 2 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Big Five Inventory | 2 |
| International English… | 1 |
What Works Clearinghouse Rating
Aliane Loureiro Krassmann; Miguel Melo; Darque Pinto; Bruno Peixoto; Maximino Bessa; Magda Bercht – Interactive Learning Environments, 2024
The sense of presence is an important aspect of virtual reality experiences, being increasingly researched in educational contexts for its potential association with learning outcomes. A panorama of how these investigations have been conducted could help researchers and practitioners to harness this potential and find new directions. A systematic…
Descriptors: Interpersonal Relationship, Outcomes of Education, Computer Simulation, Technology Uses in Education
Ünal Çakiroglu; Seval Bilgi – Interactive Learning Environments, 2024
The aim of this explanatory study is to identify the causes of intrinsic cognitive load in programming process. For this purpose, a method based on two dimensions; programming knowledge types (syntactic, semantic, and strategic) and programming constructs was proposed. The proposed method was tested with high school students enrolled in Computer…
Descriptors: Cognitive Processes, Difficulty Level, Programming, Interaction
Xia, Xiaona – Interactive Learning Environments, 2023
Interactive learning environments can generate massive learning behavior data and the support of learning behavior big data can ensure the completeness of data analysis and robustness of relationship verification. In this study, learning behaviors are divided into training set and testing set, BP neural network and recurrent Elman network are…
Descriptors: Interaction, Intervention, Student Behavior, Educational Environment
Xianglin Pan; Bihao Hu; Zihao Zhou; Xiang Feng – Interactive Learning Environments, 2023
Academic emotions of learners are important for academic achievement. For the online learning platform, it is of great value to gain insight into the academic emotion of the course in appropriate time interval from the platform. We crawled a large number of student comment texts from MOOC, and used deep learning algorithms (BERT models) to perform…
Descriptors: Emotional Experience, MOOCs, Student Attitudes, Academic Achievement
Shuang Li; Xinyi He; Jiaqi Chen – Interactive Learning Environments, 2024
To inform the relationships among interaction patterns, social capital accumulation, and learning benefits, based on 29,056 log data from a cMOOC (Connectivist Massive Open Online Course) in China, this study examined the difference in social capital accumulation and content production among different interaction patterns using cluster analysis,…
Descriptors: Social Capital, Capacity Building, Interpersonal Competence, Foreign Countries
Markus H. Hefter; Kirsten Berthold – Interactive Learning Environments, 2024
Numerous effective digital learning environments have evolved over the last few years built around video examples that follow an introduction phase and are often supplemented by prompts. The learning mechanisms behind these components remain subject to open questions, though. We thus conducted an online experiment with university students (N =…
Descriptors: Electronic Learning, Video Technology, Cues, College Students
Liping Sun; Marjaana Kangas; Heli Ruokamo – Interactive Learning Environments, 2024
Intelligent game-based learning environments have developed and created dynamic, effective, and engaging learning experiences, serving as a tutoring framework for students of different educational levels. Although game-based features have recently been shown to have the potential to improve intelligent tutoring systems in these learning…
Descriptors: Game Based Learning, Literature Reviews, Intelligent Tutoring Systems, Influence of Technology
Pi, Zhongling; Tang, Manrong; Yang, Jiumin – Interactive Learning Environments, 2022
This study tested whether seeing others' typed messages while viewing video lectures affected learners' attention and learning performance. Participants viewed one of three versions of a video lecture: (a) conventional video lecture as control; (b) video lecture with others' programmed messages appearing onscreen when the instructor was giving…
Descriptors: Video Technology, Lecture Method, Computer Mediated Communication, Attention Control
Kao, Chia-Pin; Mou, Tsai-Yun – Interactive Learning Environments, 2023
The study investigated children's attitudes toward and impressions of a narrated stop-motion animation called "slowmation" and the relationship between the variables when learning with slowmation. An analogue scale and an ordinal scale were used respectively to collect children's learning attitude and learning impression data. A total of…
Descriptors: Preschool Education, Preschool Children, Childrens Attitudes, Animation
Kaysi, Feyzi – Interactive Learning Environments, 2023
With the rising influence of technology, students have become heavy users of instant messaging applications. It makes one wonder about students' motivations in using these applications and their usage habits. The aims of this study were to analyze the messaging activities of university students in blended classroom groups, to investigate the…
Descriptors: College Students, Synchronous Communication, Handheld Devices, Student Behavior
Yousef, Ahmed Mohamed Fahmy; Khatiry, Ahmed Ramadan – Interactive Learning Environments, 2023
Several governments across the world have temporarily closed educational institutions due to the COVID-19 pandemic. In response, numerous universities have seen a growing trend towards online learning scenarios. Thus, learning takes place not just within a person, but within and across the networks. However, the current implementations of open…
Descriptors: Learning Analytics, Individualized Instruction, Reflection, Learning Processes
Lin Zhong – Interactive Learning Environments, 2024
Being efficient learners is important in the modern workforce, but improved performance and cognitive load do not imply that students are efficient learners. This study investigated the effectiveness of a personalized role-playing game in students' learning efficiency (LE) and mental efficiency. Results showed that students in the personalized…
Descriptors: Role Playing, Game Based Learning, Program Effectiveness, Learning Processes
Yuanyuan Yang; Rwitajit Majumdar; Huiyong Li; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
Self-directed learning (SDL) requires students to take initiative to learn and control their own learning process. Literature highlights the importance of SDL for lifelong learning. Yet, little understanding is known regarding how to support SDL at the school level, specifically for out-of-class learning context. To fill up this gap, this research…
Descriptors: Learning Analytics, Independent Study, Learning Processes, Reading Habits
Vui-Yee Koon – Interactive Learning Environments, 2023
Scientific research on mobile learning and its implications on humanistic education has grown tremendously. Within the context of an overview of its forerunners (i.e. educational technology) and critical characteristics concerning the humanistic perspective in education, bibliometric findings on mobile learning publications in humanistic education…
Descriptors: Journal Articles, Electronic Learning, Humanistic Education, Bibliometrics
Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning

Peer reviewed
Direct link
