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Showing 16 to 30 of 77 results Save | Export
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Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
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Narayanaswamy, C. R.; Narayanaswamy, Vignesh – Interactive Learning Environments, 2022
In this article we apply R, a free software, and recent stock-price data to illustrate the portfolio diversification concept, a corner stone of modern finance theory. Currently, recent stock-price data are available on the internet at no cost to users. By using current market data to construct realistic and authentic examples, student engagement…
Descriptors: Active Learning, Economics Education, Money Management, Computer Software
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Maros, Milan; Korenkova, Marcela; Fila, Milan; Levicky, Michal; Schoberova, Maria – Interactive Learning Environments, 2023
In this article, we have examined the effectiveness of teaching economics through project-based learning. For this purpose, we carried out an experiment at secondary schools in the Slovak Republic. We divided 123 students into control and experimental groups. In both groups, teaching was carried out on the same topic by the same teacher in the…
Descriptors: Foreign Countries, Student Projects, Active Learning, Secondary School Students
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Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
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Campbell, Laurie O.; Heller, Samantha; Pulse, Lindsay – Interactive Learning Environments, 2022
The purpose of this study was to investigate student-created video as an active learning approach in an online environment to inform instructional practices of student-created video in STEM. Data analyzed in this study included pre-service teachers N = 107, 1-minute videos and pre- and post surveys. The findings of this qualitative study indicated…
Descriptors: Video Technology, Active Learning, Electronic Learning, STEM Education
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Chiang, Feng-Kuang; Brooks, D. Christopher; Chen, Hui – Interactive Learning Environments, 2023
Active learning classrooms (ALCs) have been demonstrated to have significant and positive impacts on student learning experiences, student learning outcomes, and instructor and student behavior compared to traditional classrooms. The social context of a classroom -- levels of student-student and student-instructor interaction -- has been…
Descriptors: Foreign Countries, Cross Cultural Studies, Cultural Differences, Student Experience
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Shen, Jie – Interactive Learning Environments, 2022
WeChat is one of the most popular social media mobile apps in China. WeChat was introduced to the course of Introduction to Human Health and Disease, as an instant interactive platform to enhance students' learning. Over a period of two years, a WeChat official account (OA) was set up and 157 push notifications were sent per semester. The push…
Descriptors: Social Media, Active Learning, Medical Education, Foreign Countries
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Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
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Su Cai; Xiaojie Niu; Yuxi Wen; Jiangxu Li – Interactive Learning Environments, 2023
Inquiry-based learning (IBL) is one of the most important learning strategies. Augmented Reality (AR) is an effective way to support this strategy, which is considered conducive to enhance academic achievements of students during IBL. This paper investigated teacher-student interactions during AR-supported IBL by comparison and case study. First,…
Descriptors: Active Learning, Inquiry, Computer Simulation, Interaction
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Lin, Jian-Wei; Tsai, Chia-Wen; Hsu, Chu-Ching; Chang, Lung-Chun – Interactive Learning Environments, 2021
Many studies have identified two major flaws in project-based learning: social loafing and unfair assessment marks. Although some studies agree that peer assessment can correct the above flaws in project-based learning, some concerns (e.g. unreliable and/or biased marking) have not been addressed. Thus, this work applied group awareness (GA) tools…
Descriptors: Peer Evaluation, Group Dynamics, Cooperative Learning, Active Learning
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Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
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de la Puente Pacheco, Mario Alberto; de Oro Aguado, Carlos Mario; Lugo Arias, Elkyn – Interactive Learning Environments, 2022
This study compared the effectiveness of the Project-Based Learning method (PBL) with the conventional teaching method in developing cross-curricular skills and improving academic performance among 1064 undergraduate students at the north coast of Colombia. A t-student test, Welch test, and the Tau Kendall correlation coefficient were used to…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Foreign Countries
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Pramod Abichandani; Deepan Lobo; Branislav Dimitrijevic; Ashish Borgaonkar; Jaskirat Sodhi; Smit Kabrawala; Daniel Brateris; Moshe Kam – Interactive Learning Environments, 2024
This paper presents a competition-based active learning approach that prepares undergraduate students for careers in the drone industry. The competition-based learning (CBL) approach focuses on preparing students for three key drone industry requirements (1) drone assembly, testing, and validation using commercial off-the-shelf (COTS) parts, (2)…
Descriptors: Active Learning, Competition, Undergraduate Students, Aviation Technology
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Cojean, Salomé; Jamet, Eric – Interactive Learning Environments, 2023
Learning from videos is becoming an important part of educational activities. Whereas outlines have great potential, particularly during information seeking (IS), few studies have so far explored the effect of their presence in videos. The two aims of the present study were thus to 1) evaluate the influence of outlines on IS and learning, and 2)…
Descriptors: Video Technology, Technology Uses in Education, Information Seeking, Active Learning
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