Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 476 |
| Since 2017 (last 10 years) | 657 |
| Since 2007 (last 20 years) | 854 |
Descriptor
Source
| Interactive Learning… | 882 |
Author
| Hwang, Gwo-Jen | 30 |
| Teo, Timothy | 15 |
| Gwo-Jen Hwang | 13 |
| Chen, Nian-Shing | 8 |
| Tsai, Chin-Chung | 6 |
| Yun-Fang Tu | 6 |
| Chang, Ching-Yi | 5 |
| Chen, Sherry Y. | 5 |
| Huang, Fang | 5 |
| Hwang, Gwo-Haur | 5 |
| Sung, Han-Yu | 5 |
| More ▼ | |
Publication Type
| Journal Articles | 882 |
| Reports - Research | 722 |
| Information Analyses | 83 |
| Reports - Evaluative | 69 |
| Tests/Questionnaires | 59 |
| Reports - Descriptive | 49 |
| Opinion Papers | 2 |
| Reports - General | 1 |
Education Level
Audience
| Teachers | 6 |
| Policymakers | 3 |
| Researchers | 3 |
| Practitioners | 2 |
Location
| Taiwan | 133 |
| China | 81 |
| Spain | 25 |
| Turkey | 24 |
| Hong Kong | 22 |
| United Kingdom | 22 |
| Australia | 16 |
| Netherlands | 14 |
| China (Beijing) | 11 |
| South Korea | 11 |
| United States | 11 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kun Lei – Interactive Learning Environments, 2023
The paper examines the effectiveness of special apps for online piano lessons and measures the apps' impact compared to the control group that studied without the use of additional software. The study involved 350 students. The effect of Skoove and Simply Piano apps on the learning of piano skills has been analyzed. First-year students from small…
Descriptors: Musical Instruments, Music Education, Online Courses, Computer Oriented Programs
Xue, Sijia – Interactive Learning Environments, 2022
Due to a range of different affordances, mobile technologies can be used pedagogically for language teaching and learning. However, the connection of technology to education needs to be grounded in theoretical frameworks and methodological principles. Task-based language teaching (TBLT), as an optimal approach to language teaching and learning,…
Descriptors: Teaching Methods, Technology Integration, Telecommunications, Handheld Devices
Zhang Yiting; Yang Sonquan – Interactive Learning Environments, 2024
The purpose of the present research is to determine the most effective technological approaches that positively affect the process of preschool music education. This study builds on an empirical approach through a survey. It involved a total number of 118 preschoolers and 20 teachers. This research also implied conducting data comparison using the…
Descriptors: Music Education, Preschool Children, Knowledge Level, Foreign Countries
Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning
Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
Mohammed Estaiteyeh; Isha DeCoito – Interactive Learning Environments, 2024
Differentiated instruction (DI) is a teaching approach that aims to achieve learning for diverse students. This study reports on promoting STEM teacher candidates' (TCs') implementation of technology-enhanced DI in teacher education courses. The research questions are: (1) How do TCs develop digital video games (DVGs) to be inclusive of DI?, and…
Descriptors: STEM Education, Preservice Teachers, Individualized Instruction, Student Needs
Ying Sai – Interactive Learning Environments, 2024
In the era of multimedia digital education, virtual reality (VR) technologies have become extremely popular teaching tools. The research compares the learning outcomes of the VR students group using the VR4EDU virtual reality application with the learning outcomes of the control students group taking the traditional online music lessons. The…
Descriptors: Electronic Learning, Music Education, Multimedia Materials, Educational Technology
Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education
Teo, Timothy; Huang, Fang – Interactive Learning Environments, 2019
This study used the technology acceptance model to examine the influence of individually espoused cultural values on teachers' intentions to use technology in Chinese universities. To address the limitations of model parsimony, the lack of studies in developing countries and the cultural biases in the technology acceptance literature, this study…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Technology Integration
Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Lin, Hui-Chen; Hwang, Gwo-Jen – Interactive Learning Environments, 2019
Medical education is a domain with fast-changing knowledge and attention to knowledge application and higher order thinking; therefore, how to implement effective teaching is a crucial issue. Based on the technology-based learning model, this study provides a multi-dimensional analysis of published papers on the flipped classroom in medical…
Descriptors: Medical Education, Educational Technology, Technology Uses in Education, Homework
Nedungadi, Prema; Devenport, Kathryn; Sutcliffe, Rita; Raman, Raghu – Interactive Learning Environments, 2023
The adult learning ecology has expanded to include digital access, requiring enhancement of theories in the specific context of low-literate learners who may not have previously benefited from educational technology. The Digital Learning Ecology (DLE) framework identifies the three dimensions of context, design, and motivation, considering…
Descriptors: Adult Learning, Adult Literacy, Cognitive Processes, Multimedia Instruction
Schwarzenberg, Pablo; Navón, Jaime – Interactive Learning Environments, 2020
The flipped classroom had shown positive effects on academic achievement and student satisfaction, but require a higher level of self-regulation from students. There are few studies about flipped classroom characteristics that could help to improve self-regulation. This study assess the influence of choice in the goal setting process of students…
Descriptors: Educational Technology, Technology Uses in Education, Goal Orientation, Lecture Method
Garcia-Esteban, Soraya; Villarreal, Izaskun; Bueno-Alastuey, M. Camino – Interactive Learning Environments, 2021
One of the main aims of diverse education systems is the development of key competences to improve citizens' capacity for lifelong learning. However, some authors have signalled the challenge their measurement entails, among them the Learning to Learn (LtL) competence, which has also been shown to be complex to define and is under research. With a…
Descriptors: Virtual Classrooms, Cooperative Learning, Instructional Effectiveness, Preservice Teacher Education
Çelikbilek, Yakup; Adigüzel Tüylü, Ayse Nur – Interactive Learning Environments, 2022
Institutions and universities have started using e-learning systems to reach the potential students from all over the world by decreasing costs of investments. The speed of technological developments increases the importance of e-learning systems and their technology-based components. E-learning systems also decrease the costs of both institutions…
Descriptors: Electronic Learning, Technology Uses in Education, Distance Education, Artificial Intelligence

Peer reviewed
Direct link
