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Showing 256 to 270 of 882 results Save | Export
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Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
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Arguel, Amaël; Lockyer, Lori; Kennedy, Gregor; Lodge, Jason M.; Pachman, Mariya – Interactive Learning Environments, 2019
Emotions play a significant part in students' learning experiences within complex educational environments. However, the impact of emotional experiences on effective learning is not straightforward. For example, being confused during learning may be perceived as an adverse event. There is, however, considerable research evidence suggesting that…
Descriptors: Emotional Response, Self Management, Educational Technology, Technology Uses in Education
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Yildiz Durak, Hatice – Interactive Learning Environments, 2021
The present study aims to determine the relation between Technological Pedagogical Content Knowledge (TPACK) levels of teachers and their self-efficacy in integrating technology, their technology literacy and their usage objective of social networks. Structural equation modeling was utilized to create a model explaining and predicting the…
Descriptors: Correlation, Social Networks, Pedagogical Content Knowledge, Technological Literacy
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Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
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Prit Kaur, Deepti; Mantri, Archana; Horan, Ben – Interactive Learning Environments, 2022
Augmented reality (AR) has tremendous potential as a teaching and learning tool in engineering education to enhance students' learning experience; it influences the students' spatial ability for real-time visualization. Furthermore, this helps to attain better concept comprehension pertaining to improved understanding of the topics. The present…
Descriptors: Computer Simulation, Interaction, Concept Formation, Engineering Education
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Sirakaya, Mustafa; Alsancak Sirakaya, Didem – Interactive Learning Environments, 2022
This study aimed to systematically investigate the studies in which augmented reality (AR) was used to support Science, Technology, Engineering and Mathematic (STEM) education. In this framework, the general status of AR in STEM education was presented and its advantages and challenges were identified. The study investigated 42 articles published…
Descriptors: Computer Simulation, STEM Education, Literature Reviews, Technology Uses in Education
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Qiu, Xing-yue; Chiu, Chuang-Kai; Zhao, Lu-Lu; Sun, Cai-Feng; Chen, Shu-jie – Interactive Learning Environments, 2023
This paper systematically reviews 150 (VR/AR)-supporting language learning articles from 2008 to 2019 and summarizes the development trends. The definition of VR/AR is given firstly, and then the model of VR/AR supporting learning is proposed. This model's language types, research participants, learning devices, learning goals, research issues,…
Descriptors: Trend Analysis, Computer Simulation, Technology Uses in Education, Second Language Learning
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Zhou, Jin; Ye, Jun-min – Interactive Learning Environments, 2023
Sentiment analysis (SA) is widespread across all fields and has become one of the most active topics in education research, and there is a growing body of papers published. So far, however, there has been little discussion about comprehensive literature reviews in SA in education. Therefore, this study aims to review the high-qualified scientific…
Descriptors: Educational Research, Electronic Learning, Psychological Patterns, Literature Reviews
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García-Murillo, Gabriel; Novoa-Hernández, Pavel; Rodri?uez, Rocío Serrano – Interactive Learning Environments, 2023
In this study, we report on a Systematic Mapping Study (SMS) for the application of technology acceptance models to Moodle under the prism of latent variable modeling. Based on an automatic search including primary studies from journals, conferences, and book chapters during 2001 to 2019, 41 primary were selected. We aim to contribute to a better…
Descriptors: Learning Management Systems, College Students, Technology Uses in Education, Educational Research
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Lai, Chiu-Lin; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Researchers have pointed out the important role of self-regulation in learning. The self-regulated learning (SRL) process consists of three stages (i.e. forethought, performance, and self-reflection), each of which could involve different strategies for achieving the aim of SRL. To enable researchers and teachers to have a whole picture of how…
Descriptors: Learning Strategies, Electronic Learning, Self Management, Self Control
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Yang, Tzu-Chi; Chen, Sherry Y. – Interactive Learning Environments, 2023
Individual differences exist among learners. Among various individual differences, cognitive styles can strongly predict learners' learning behavior. Therefore, cognitive styles are essential for the design of online learning. There are a variety of cognitive style dimensions and overlaps exist among these dimensions. In particular, Witkin's field…
Descriptors: Student Behavior, Educational Technology, Electronic Learning, Cognitive Style
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Yenioglu, Busra Yilmaz; Ergulec, Funda; Yenioglu, Samed – Interactive Learning Environments, 2023
The use of technology in special education has been rapidly increased in recent years. Augmented reality (AR) is one of these technologies that combines real world and virtual objects together. AR has the potential to be used as a teaching technique for students with special needs to develop their daily lives skills, supporting learning,…
Descriptors: Special Education, Physical Environment, Simulated Environment, Synthesis
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Shen, Wei-Wei; Lin, Jim-Min; Cheng, Wai Khuen; Hong, Zeng-Wei – Interactive Learning Environments, 2023
The degree of collocational knowledge influences learners' competence in the production of L2 speech and text. However, collocation learning is complex because learners might co-produce words incorrectly according to L1 inference. This study aims at the design of an online video-assisted collocation learning system, VACLS, that integrated video…
Descriptors: Distance Education, Video Technology, English (Second Language), Second Language Learning
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Fatih Balaman; Muhammet Bas – Interactive Learning Environments, 2023
This study is aimed to develop a scale that measures university students' perception of using e-learning platforms by using the Technology Acceptance Model (TAM). The sample consisted of 636 university students. The Exploratory Factor Analysis (EFA) results revealed 5-factors on a 6-items scale. The five factors that were revealed on the EFA…
Descriptors: Electronic Learning, Computer Attitudes, College Students, Usability
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Fan-Jun Yang; Chien-Yuan Su; Wen-Wen Xu; Yue Hu – Interactive Learning Environments, 2023
Argumentation scaffolding can be used to enhance the formulation of logical arguments as well as the performance of such arguments. This study presents a web-based synchronized scientific argumentation environment integrated with prompt scaffolding to support simulation-based physics learning for elementary school students. To investigate the…
Descriptors: Scaffolding (Teaching Technique), Persuasive Discourse, Physics, Science Instruction
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