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Xiting Yang – Interactive Learning Environments, 2024
Nowadays, modern technologies provide a variety of opportunities in many fields, including education. In this context, it is crucial to comprehend the possibility of developing new ways of teaching electroacoustic music using such technology tools. For this purpose, the researchers of the present study elaborated and implemented a study program…
Descriptors: Music Education, Higher Education, Teaching Methods, Electronic Learning
Sun, Fu-Rong; Hu, Hong-Zhen; Wan, Rong-Gen; Fu, Xiao; Wu, Shu-Jing – Interactive Learning Environments, 2022
To determine the impact of cognitive style on change of concept of engagement in the flipped classroom, a sequential analysis from the perspective of Bloom's Taxonomy was conducted to establish if significant differences existed between the learning achievements and engagement of students with different cognitive styles. The participants were…
Descriptors: Learning Analytics, Preservice Teachers, Educational Change, Learner Engagement
Qin, Melissa Xiaohui; Tan, Xiongkai – Interactive Learning Environments, 2022
SPOC is being practiced and studied in an increasingly wider educational community. The literature has concentrated on reporting its pedagogical effectiveness measured by self-reported data of isolating learning components at the implementation phase within the domain of the immediate course site. By using a combination of quantitative and…
Descriptors: Introductory Courses, College English, MOOCs, Outcomes of Education
Alrehaili, Enas Abdulrahman; Al Osman, Hussein – Interactive Learning Environments, 2022
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees.…
Descriptors: Computer Simulation, Game Based Learning, Role Playing, Program Effectiveness
Hsu, Ting-Chia – Interactive Learning Environments, 2022
In this study, we used the application software installed on students' smart phones as instantly interactive tools during class time in a flipped learning context. One popular daily-life instant interaction application, "Line", provided the students with text or multimedia feedback in time sequence; one non-daily instant interaction…
Descriptors: Social Media, Feedback (Response), Flipped Classroom, Behavioral Science Research
Chiang, Feng-Kuang; Brooks, D. Christopher; Chen, Hui – Interactive Learning Environments, 2023
Active learning classrooms (ALCs) have been demonstrated to have significant and positive impacts on student learning experiences, student learning outcomes, and instructor and student behavior compared to traditional classrooms. The social context of a classroom -- levels of student-student and student-instructor interaction -- has been…
Descriptors: Foreign Countries, Cross Cultural Studies, Cultural Differences, Student Experience
Wu, Ting-Ting; Sung, Tien-Wen – Interactive Learning Environments, 2023
Social science education aims to enable people to acquire the knowledge and abilities necessary to lead a normal social life. However, social science is often neglected in basic education compared with languages and mathematics, thus affecting students' learning motivation and achievements. In this study, a digital game-based review system was…
Descriptors: Game Based Learning, Outcomes of Education, Elementary School Students, Social Sciences
Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
Matere, Isaac M.; Weng, Cathy; Astatke, Melese; Hsia, Chih-Hsien; Fan, Chen-Guo – Interactive Learning Environments, 2023
Recently there has been a change in elementary curricula to focus on computational thinking, however, a good curriculum needs to be matched with good learning or teaching strategies. This study explores design-based learning (DBL) in elementary students to examine the development of computational thinking and to support knowledge construction in…
Descriptors: Design, Elementary School Students, Thinking Skills, Programming
Elsom, Sandra; Westacott, Marguerite; Stieler-Hunt, Colleen; Glencross, Sarah; Rutter, Kerry – Interactive Learning Environments, 2023
Game-based learning has been recognised as a strategy to increase students' engagement in higher education. Alternate reality games (ARG) provide players with the opportunity to apply newly developed knowledge and skills, such as visiting important campus locations and completing relevant activities. The collaborative nature of these games means…
Descriptors: College Students, Orientation, Socialization, Game Based Learning
Chávez Herting, David; Cladellas Pros, Ramon; Castelló Tarrida, Antoni – Interactive Learning Environments, 2023
The objective of this study was to examine the variables that affect the use of PowerPoint by university professors. Based on the revised unified theory of acceptance and use of technology (UTAUT-2), a theoretical model adapted to the study context was proposed. The impact of the attitude towards PowerPoint, performance expectancy, effort…
Descriptors: Habit Formation, Educational Technology, Technology Uses in Education, College Faculty
Lin, Jian-Wei; Tsai, Chia-Wen; Hsu, Chu-Ching – Interactive Learning Environments, 2023
Different e-learning technologies may offer different incentive factors, which influence behavioural intention. Moreover, when adopting a new e-learning technology for an extended period, learners' perceptions and learning behaviour may change during the learning period. Unfortunately, as formative assessments (FAs) are often continuously…
Descriptors: Comparative Analysis, Evaluation Methods, Formative Evaluation, Game Based Learning
Wu, Lin-Jung; Chang, Kuo-En – Interactive Learning Environments, 2023
To achieve adaptive learning, a dynamic assessment system equipped with a cognitive diagnosis was developed for this study, which adopts a three-stage model of diagnosis-intervention-assessment. To examine how this system influenced spatial geometry learning, the study used a quasi-experimental method to investigate student learning outcomes…
Descriptors: Cognitive Measurement, Alternative Assessment, Spatial Ability, Geometry
Hurtado-Bermúdez, Santiago; Romero-Abrio, Ana – Interactive Learning Environments, 2023
Development and evaluation of a teaching-learning activity in 4th year Forensic Physics course of Degree in Criminology was based on different combinations of a virtual laboratory and a research laboratory as teaching spaces. Students explored in detail the components and functioning of an electron microscope using both an online suite of…
Descriptors: Physics, Crime, Science Laboratories, Laboratory Equipment
Guoyan, Sun; Khaskheli, Asadullah; Raza, Syed Ali; Khan, Komal Akram; Hakim, Faiza – Interactive Learning Environments, 2023
The coronavirus pandemic causes sickness and death, shutting down economies, damaging health care systems, and closing educational institutions. It has a profound effect on the education sectors, and most importantly, teachers' lives have been affected. This sector has been facing an immense change from traditional in-person classroom education to…
Descriptors: Foreign Countries, COVID-19, Pandemics, Well Being

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