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Shih, Meilun; Liang, Jyh-Chong; Tsai, Chin-Chung – Interactive Learning Environments, 2019
The flipped classroom has gained a great deal of attention in educational research and practice in recent years. The purposes of this study are to understand the relationship between students' online self-regulated learning (SRL) and their perceptions of learning in a flipped classrooms (FC), to identify possible mediators in this relationship,…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Ricke, Audrey – Interactive Learning Environments, 2022
Fostering student-student and student-faculty interactions involves not only pedagogical design but also classroom technology. Image-sharing projection software, which allows multiple students to simultaneously share images from their electronic devices to the classroom's screens, offers a new form of communication in medium to large-size social…
Descriptors: Teacher Student Relationship, Peer Relationship, Interaction, Computer Software
Chun-Chun Chang; Gwo-Jen Hwang; Yun-Fang Tu – Interactive Learning Environments, 2023
This study investigates the roles, applications, and trends of concept map-supported education (CMSE) by reviewing the studies published from 1992 to 2020. Several dimensions, such as the media of concept maps, roles of concepts, sample groups, research methods, application domains, learning contexts, research foci, as well as the citation and…
Descriptors: Foreign Countries, Concept Mapping, Journal Articles, Educational Technology
Lili Zhang; Jiaming Cheng; Jing Lei; Qiu Wang; Fuyi Yang – Interactive Learning Environments, 2023
A lack of student questioning is faced by many universities, where a large lecture is a common practice. Emerging technologies bring about possibilities to fill this gap. This study followed constructivist learning theory and used a digital canvas as a Digital Question Board (DQB) for students to freely pose questions and respond using mobile…
Descriptors: Foreign Countries, Enrichment Activities, Learner Engagement, Inquiry
Wu, Juana; Guo, Rong; Wang, Zhuo; Zeng, Rongqing – Interactive Learning Environments, 2021
Developing the problem-solving abilities of elementary school students has been recognized as an important educational objective. Science curricula, because of their practical and experimental characteristics, are thought to be an important way to develop students' problem-solving ability. The use of Virtual Reality (VR) technology in teaching…
Descriptors: Video Technology, Technology Integration, Computer Simulation, Science Activities
Rozita Tsoni; Georgia Garani; Vassilios S. Verykios – Interactive Learning Environments, 2024
New challenges in education demand effective solutions. Although Learning Analytics (LA), Educational Data Mining (EDM) and the use of Big Data are often presented as a panacea, there is a lot of ground to be covered in order for the EDM to answer the real questions of educators. An important step toward this goal is to implement holistic…
Descriptors: Data Use, Distance Education, Learning Analytics, Educational Research
Daocheng Hong – Interactive Learning Environments, 2024
The digital transformation of education is greatly accelerating in various computer-supported applications. As a particularly prominent application of the human-machine interactive system, intelligent learning systems aim to capture users' current intentions and provide recommendations through real-time feedback. However, we have a limited…
Descriptors: Feedback (Response), Users (Information), Learner Engagement, Tests
Liping Sun; Marjaana Kangas; Heli Ruokamo – Interactive Learning Environments, 2024
Intelligent game-based learning environments have developed and created dynamic, effective, and engaging learning experiences, serving as a tutoring framework for students of different educational levels. Although game-based features have recently been shown to have the potential to improve intelligent tutoring systems in these learning…
Descriptors: Game Based Learning, Literature Reviews, Intelligent Tutoring Systems, Influence of Technology
Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
Hagit Meishar-Tal; Alona Forkosh-Baruch – Interactive Learning Environments, 2024
One of the phenomena that lecturers who switched to online distance learning during COVID-19 reported is the refusal of students to turn on their cameras during online classes. This study aimed to examine the factors that predict the opening of cameras in class. The study examined this issue regarding three types of predictors: resistance factors,…
Descriptors: Foreign Countries, College Students, Online Courses, Synchronous Communication
Pi, Zhongling; Tang, Manrong; Yang, Jiumin – Interactive Learning Environments, 2022
This study tested whether seeing others' typed messages while viewing video lectures affected learners' attention and learning performance. Participants viewed one of three versions of a video lecture: (a) conventional video lecture as control; (b) video lecture with others' programmed messages appearing onscreen when the instructor was giving…
Descriptors: Video Technology, Lecture Method, Computer Mediated Communication, Attention Control
Teo, Timothy; Dai, Hai Min – Interactive Learning Environments, 2022
The current research aims to address the concern of high attrition rate in MOOCs via exploring factors underlying learners' acceptance of MOOCs. Despite the plethora of studies on technology acceptance, few have discussed the role of time in technology acceptance. Given that time was reported as an important factor influencing learners' decision…
Descriptors: MOOCs, Foreign Countries, College Students, Student Attitudes
Luo, Zhenzhen; Jingying, Chen; Guangshuai, Wang; Mengyi, Liao – Interactive Learning Environments, 2022
A student's interest level can strongly affect the learning process, and thus, can be considered an important factor in the effort to improve learning. Presently, student interest is primarily assessed by administering questionnaires or conducting case analyses. However, this method cannot provide timely feedback in the learning environment to…
Descriptors: Student Interests, Technology Uses in Education, Models, Attention
Hsiao, C. C.; Huang, Jeff C. H.; Huang, Anna Y. Q.; Lu, Owen H. T.; Yin, C. J.; Yang, Stephen J. H. – Interactive Learning Environments, 2019
The flipped classroom pedagogy has been widely used recently. Despite many researches have paid attention with the learning outcome of flipped classroom, there has been limited attention in regard to investigate the relationship between learning behavior and learning outcomes in a flipped classroom. In this paper, we proposed to investigate the…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Homework
López-Belmonte, Jesús; Moreno-Guerrero, Antonio-José; López-Núñez, Juan-Antonio; Hinojo-Lucena, Francisco-Javier – Interactive Learning Environments, 2023
Augmented reality is a technology that is bringing great benefits in the educational field. This study focuses on knowing the performance and scientific production of augmented reality in the field of education. This research has been approached from a bibliometric perspective. A novel documentary analysis technique based on scientific mapping and…
Descriptors: Computer Simulation, Educational Technology, Educational Research, Authors

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