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Carroll, Meredith; Lindsey, Summer; Chaparro, Maria; Winslow, Brent – Interactive Learning Environments, 2021
Mobile technology's ubiquity has caused a shift in how students learn and how pedagogy can take place. Educators have the potential to engage students more fully in the modern educational environment, by making learning content and interactions accessible via mobile devices, both within and outside of the classroom. There is a need to leverage the…
Descriptors: Learner Engagement, Teaching Methods, Educational Environment, Handheld Devices
Hwang, Wu-Yuin; Hariyanti, Uun; Chen, Nian-Shing; Purba, Siska Wati Dewi – Interactive Learning Environments, 2023
The purpose of this study is to develop and validate an authentic contextual learning framework with six constructs to model the relationships among essential factors of authentic contextual learning. In particular, this framework explores the relationships across six constructs, i.e. learning by applying, healthy learning, collaborative learning,…
Descriptors: Authentic Learning, Models, Experiential Learning, Cooperative Learning
Alshurideh, Muhammad; Al Kurdi, Barween; Salloum, Said A.; Arpaci, Ibrahim; Al-Emran, Mostafa – Interactive Learning Environments, 2023
Despite the plethora of m-learning acceptance studies, few have tackled the importance of examining the actual use of m-learning systems from the lenses of social influence, expectation-confirmation, and satisfaction. Additionally, most of the prior technology adoption literature tends to use the structural equation modeling (SEM) technique in…
Descriptors: Electronic Learning, Prediction, Least Squares Statistics, Structural Equation Models
Xu, Xiaoshu; Zhu, Xiaoshen; Chan, Fai Man – Interactive Learning Environments, 2023
Personal Learning Environment (PLE) represents a shift of learning paradigm towards learner-centered pedagogy, where users become masters of their own learning. PLEs are best used by learners with Self-Regulated Learning (SRL) abilities. Previous research showed that learners felt lost or socially isolated in PLEs due to their limited SRL…
Descriptors: Educational Environment, Individualized Instruction, Pilot Projects, College Students
Almusharraf, Norah – Interactive Learning Environments, 2023
This study functioned as a digital literacy technique that aided in raising students' motivation and classroom dynamics in reviewing writing structure, terminologies, and related knowledge. This study investigated the effects of integrating questioning strategies with the game-based student response system (GSRS), Kahoot!, into English literature…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Online Courses
Khalaf Alharbi – Interactive Learning Environments, 2024
This study focuses on developing specific vocabulary learning strategies to assist the receptive knowledge of English for Specific Purposes (ESP). It aims to provide a practical framework for teaching technical vocabulary. The study introduced the Multimedia Strategic Vocabulary Learning (MSVL) model and investigated its effects on teaching…
Descriptors: Vocabulary Development, English for Special Purposes, COVID-19, Pandemics
Shuyun Han; Zhaoli Zhang; Hai Liu; Weiliang Kong; Zengcan Xue; Taihe Cao; Jiangbo Shu – Interactive Learning Environments, 2024
Online learning democratizes and provides flexibility in accessing education, but it also places greater demands on students' self-regulated learning strategies. Previous studies have explored the important impact of effort regulation on academic performance. However, there remains more to explore on the dynamics of effort regulation among…
Descriptors: Learner Engagement, Academic Achievement, Student Behavior, Self Management
Poitras, Eric; Butcher, Kirsten R.; Orr, Matthew; Hudson, Michelle A.; Larson, Madlyn – Interactive Learning Environments, 2022
This study mined student interactions with visual representations as a means to automate assessment of learning in a complex, inquiry-based learning environment. Log trace data of 143 middle school students' interactions with an interactive map in Research Quest (an inquiry-based, online learning environment) were analyzed. Students used the…
Descriptors: Middle School Students, Electronic Learning, Maps, Science Instruction
Cole, Andrew W.; Lennon, Lauren; Weber, Nicole L. – Interactive Learning Environments, 2021
Student engagement in online courses may be more ambiguous, and complex to understand than in face-to-face (FtF) classrooms settings. Without regular FtF interaction, instructors may feel unable to accurately gauge student engagement, and respond accordingly. This research explored student perceptions of online active learning practices (Koohang,…
Descriptors: College Students, Student Attitudes, Active Learning, Learner Engagement
Luan, Lin; Hong, Jon-Chao; Cao, Miao; Dong, Yan; Hou, Xiaoju – Interactive Learning Environments, 2023
During the COVID-19 pandemic period, a growing number of learning activities are taking place in online contexts. Along with the adversity in the online course of target language learning, student engagement has been considered important to improve learners' academic achievements of the target language. Although there has been a growing interest…
Descriptors: Foreign Countries, English Language Learners, English (Second Language), Social Support Groups
Jiutong Luo; Shengquan Yu – Interactive Learning Environments, 2024
Information and communication technologies (ICTs) in basic education, i.e. K12 education, have often been constrained by sociocultural context and limited to pedagogical aspects, and these innovations have not yet catalyzed curriculum reform as expected. To address this research gap, this study adopted a key-competence-based subject knowledge…
Descriptors: Foreign Countries, Competency Based Education, Middle Schools, Secondary School Curriculum
Fatma Alzahraa Abdelsalam Elkhamisy; Asmaa Fady Sharif – Interactive Learning Environments, 2024
Basic medical sciences education is characterized by the provision of large amounts of theoretical information that leaves little opportunity for promoting student creativity or motivation. In response, the authors investigated meme-related project-based learning (PBL). Memes are humorous media that are widely exchanged online. 1477 students were…
Descriptors: Active Learning, Student Projects, Visual Aids, Internet
Avci, Ümmühan; Ergün, Esin – Interactive Learning Environments, 2022
The purpose of this study was to examine online students' LMS activities and the effect on their engagement, information literacy, and academic performance. The participants of the study were 65 undergraduate students enrolled to an online "Computer Literacy" course. Cluster analysis was performed on the log data gathered from LMS…
Descriptors: Electronic Learning, Distance Education, Integrated Learning Systems, Learning Activities
Yang, Xianmin; Zhao, Xinshuo; Tian, Xuesong; Xing, Beibei – Interactive Learning Environments, 2021
Mobile learning (M-learning) is currently popular. Although M-learning has a positive effect on the interest, attitude, initiative, and learning of learners, it comes with the negative effect of distraction. Exploring the factors that influence M-learning concentration have become a popular research subject. Environment (quiet and noisy) and…
Descriptors: Environmental Influences, Acoustics, Human Posture, Attention
Chen, Chih-Ming; Chen, Liang-Chun; Horng, Wei-Jiun – Interactive Learning Environments, 2021
The collaborative reading annotation system (CRAS) has been proved its success in promoting reading performance in comparison with traditional paper-based reading. However, there is still lack of an effective formative assessment and feedback mechanisms in the CRAS, which can assist learners to promote their self-regulated learning and reflection.…
Descriptors: Cooperative Learning, Documentation, Reading Comprehension, Formative Evaluation

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