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Aynur Çetinkaya; Hülya Kizil Togaç; Emel Yilmaz – Interactive Learning Environments, 2023
This study was conducted to discover what nursing students experience during their first impressions regarding the operating room and describe the feelings and thoughts they feel. Qualitative research study design. It included 32 students who were having their first internships at the operating room. The in-depth interviews conducted with the…
Descriptors: Nursing Students, Foreign Countries, Surgery, Educational Environment
Edumadze, John Kwame Eduafo; Barfi, Kwaku Anhwere; Arkorful, Valentina; Baffour Jnr, Nyinaku Odoi – Interactive Learning Environments, 2023
This study examined technological infrastructure deplored by students during lockdown amidst COVID-19 pandemic. This study explored the behavioural intention to use video conferencing tools for learning from the perspective of university students. The study adopted the unified theory of acceptance and use of technology (UTAUT) concept. The data is…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Videoconferencing
Zhicheng Dai; Junxia Xiong; Liang Zhao; Xiuling He – Interactive Learning Environments, 2024
Activity theory is of great importance in emphasizing the role of community and intermediary tools in the subject's internalization activities. From the perspective of activity theory, via systematically and comprehensively exploring kinds of different interactions between various elements (e.g. subject, community and tools) in classroom teaching,…
Descriptors: Engineering Education, Information Technology, Educational Theories, Classroom Communication
Yu-Cheng Lin; Huei-Tse Hou – Interactive Learning Environments, 2024
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and…
Descriptors: Instructional Effectiveness, Scaffolding (Teaching Technique), Computer Simulation, Educational Technology
Nafiseh Taghizadeh Kerman; Omid Noroozi; Seyyed Kazem Banihashem; Morteza Karami; Harm J. A. Biemans – Interactive Learning Environments, 2024
In peer feedback literature, little is known about the patterns of success for peer feedback activities in online learning environments. This study aims to explore the peer feedback patterns of successful, less successful, and unsuccessful higher education students for argumentative essay writing. In this exploratory study, 330 higher education…
Descriptors: Electronic Learning, Peer Evaluation, Feedback (Response), Success
Yu-Min Wang; Chung-Lun Wei; Hsin-Hui Lin; Sheng-Ching Wang; Yi-Shun Wang – Interactive Learning Environments, 2024
As artificial intelligence (AI) technology rapidly develops and is deployed, students increasingly need to understand and learn AI-related skills for future employment. This study investigates how students' AI learning anxiety and AI job replacement anxiety affect intrinsic/extrinsic learning motivations and subsequent AI learning intention. The…
Descriptors: Learning Processes, Artificial Intelligence, Anxiety, Employment Opportunities
Blandína Šramová – Interactive Learning Environments, 2024
The study focuses on mobile learning at universities, with emphasis on the changes brought by the quarantine during the COVID-19 pandemic (the first and the second wave) in which only distance education was possible. The participant sample consisted of Slovak university students (N = 48; age 20-25 in 2020 and N = 45; age 20-25 in 2021).…
Descriptors: College Students, Telecommunications, Handheld Devices, COVID-19
Xin Li; Wanqing Hu; Yanyan Li; Yafeng Zheng – Interactive Learning Environments, 2024
Collaborative problem-solving (CPS) has been widely used in K-12, higher education, and informal learning to enhance the quality of student learning. Understanding the relationship between learning engagement and group performance is crucial for CPS pedagogy and analytics. However, few empirical studies investigated individual engagement role…
Descriptors: Problem Solving, Cooperative Learning, Group Dynamics, Role Theory
Víctor Revilla-Cuesta; M. Skaf; R. Serrano-López; V. Ortega-López – Interactive Learning Environments, 2024
Out-of-class communication between teachers and students is essential throughout university engineering courses for in-depth explanations of the concepts covered in class. This study evaluates this aspect throughout the COVID-19 pandemic. Thus, a survey that addressed this issue was administered to students at the beginning (March 2020) and at the…
Descriptors: Teacher Student Relationship, Communication (Thought Transfer), Engineering Education, COVID-19
Faizan Ahmad; Momina Shaheen; Zeeshan Ahmed; Rubata Riasat; Sara Muneeb – Interactive Learning Environments, 2024
Undertaking cognitively stimulating activities over the course of life, such as playing brain games (BGs), is only possible if they continuously deliver a playful as well as playable experience. The understanding of how these subcomponents of experience (i.e. playfulness and playability) get influenced in both modes (single vs. two-player) of…
Descriptors: Gamification, Play, Educational Games, Learner Engagement
Sevil Orhan-Özen; Murat Sümer – Interactive Learning Environments, 2024
Schools and universities insisted on using live instructions and synchronous learning for the main strategy of learning during the global crisis. For this reason, it may be critical to investigate the students' use and acceptance of live instruction behaviors to see if they use it or not. The purpose of this research is to investigate the factors…
Descriptors: Synchronous Communication, Undergraduate Students, Foreign Countries, Student Attitudes
Dereje Tekaleng; Priya Swaminarayan – Interactive Learning Environments, 2024
This study examines the influencing factors and prospects of electronic service implementation in Ethiopian higher education institutions. The study employed a descriptive and explanatory research design with a quantitative research approach. A multistage sampling technique was used to acquire the relevant data from 364 selected graduate programme…
Descriptors: Foreign Countries, Higher Education, Graduate Students, Educational Technology
Slavko Žitnik; Glenn Gordon Smith – Interactive Learning Environments, 2024
In the recent, and ongoing, COVID-19 pandemic, remote or online K-12 schooling became the norm. Even if the pandemic tails off somewhat, remote K-12 schooling will likely remain more frequent than it was before the pandemic. A mainstay technique of online learning, at least at the college and graduate level, has been the online discussion. Since…
Descriptors: Grade 4, Elementary School Students, Discussion, Automation
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Rosliza Abdul Hamid; Irwan Mahazir Ismail; Wan Ahmad Jaafar Wan Yahaya – Interactive Learning Environments, 2024
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students' attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. However, there is a lack of information about AR for…
Descriptors: Computer Simulation, Educational Technology, Skill Development, Vocational Education

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