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Showing 151 to 165 of 449 results Save | Export
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Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Jamjoom, Yussra; Saleem, Muhammad; Mohammadi, Parisa – Interactive Learning Environments, 2023
This study investigates students' behavioural intention towards e-learning practices through the augmented reality app during the COVID-19 pandemic. It extends the literature on the effectiveness of e-learning through the augmented reality app by investigating the students' social, personal, emotional, and cognitive roles in their behavioural…
Descriptors: Foreign Countries, Student Behavior, Intention, Electronic Learning
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Mnasri, Sami; Habbash, Manssour – Interactive Learning Environments, 2023
Accent recognition refers to the problem of inferring the native language of a speaker from his foreign-accented speech. Differences in accent are due to both articulation and prosodic characteristics. The automatic identification of foreign accents is valuable for different speech systems, such as speech recognition, speaker identification or…
Descriptors: Arabic, Blended Learning, Artificial Intelligence, English (Second Language)
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Anh Nguyen Nhat; Marni Manegre – Interactive Learning Environments, 2024
In the context of online stories and games, web forms can be an excellent instrument for generating interactive narratives. Using web forms, authors can enable readers to make decisions that influence the story's progression. Additionally, web forms can be used for interactive reading tasks, not only to increase reading but also to promote foreign…
Descriptors: Second Language Learning, Technology Uses in Education, Interaction, Reading Instruction
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Ming Du; Sufen Wang; Zhijun Wang; Leizhi Wang; Rong Yu; Mingyou Yin – Interactive Learning Environments, 2024
This study aims to explore the difference between on-line and off-line teaching and comprehensively evaluate the of elearning system operation effect as both technology-mediated learning and an open information system. This study develops "process-situation-result" (PSR) network, a comprehensive learning system evaluation model. It…
Descriptors: Electronic Learning, Asynchronous Communication, Synchronous Communication, Technology Uses in Education
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Mauricio E. Reyes; Ricardo Cruz; Ivan Meza – Interactive Learning Environments, 2024
In this work, we study the feeling of membership in undergraduate students who interact with their higher education institution through a virtual environment. We explore the "Centro de Investigaciones en Diseño Industrial" (CIDI) case, in which a virtual environment was built using the Roblox platform to enhance the online experience…
Descriptors: Foreign Countries, Undergraduate Students, Distance Education, Electronic Learning
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Ahmed Tlili; Jialu Zhao; Kaidan Yang; Yiping Wang; Aras Bozkurt; Ronghuai Huang; Curtis J. Bonk; Muhammad Azeem Ashraf – Interactive Learning Environments, 2024
With the development of educational technologies, electronic books (e-books) have been improved and adapted to cater to new teaching models, as well as to overcome several challenges reported by printed book portability. The literature about the benefits of e-books in education is still fragmented as several studies have reported distinct…
Descriptors: Electronic Books, Literature Reviews, Technology Uses in Education, International Cooperation
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Pi, Zhongling; Yang, Jiumin; Hu, Weiping; Hong, Jianzhong – Interactive Learning Environments, 2022
An emerging body of research has focused on students' creativity in group contexts, with the assumption that students could be inspired by peers' ideas. Although students' openness and attention to peers' ideas are claimed to play important roles in their creativity in group settings, there is little empirical research that tests this assumption.…
Descriptors: Personality Traits, Creativity, Attention, Peer Relationship
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Yeh, Hui-Chin; Tseng, Sheng-Shiang; Heng, Leechin – Interactive Learning Environments, 2022
Intracultural learning has been neglected in English curricula in Taiwan since textbooks as an important learning resource have been mainly focused on English linguistic content and developing students' language skills and and target culture to develop students' language skill. This study investigated how making VR content helped students enhance…
Descriptors: English (Second Language), Second Language Learning, Multicultural Education, Computer Simulation
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Pacholek, Kamila; Prostean, Madalina; Burris, Sarah; Cockburn, Lynn; Nganji, Julius; Nadège, Anya Ngo; Mbibeh, Louis – Interactive Learning Environments, 2023
A violent conflict, known as the Anglophone Crisis has been occuring in the Northwest and Southwest Regions of Cameroon since 2016. This conflict and associated consequences have affected the way healthcare is provided. To help meet the needs of healthcare workers and other service providers, a community of practice called 'The Forum' was…
Descriptors: Computer Mediated Communication, Critical Thinking, Counselor Training, Mental Health Workers
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Lee, Yen-Fen; Lin, Chi-Jen; Hwang, Gwo-Jen; Fu, Qing-Ke; Tseng, Weu-Hui – Interactive Learning Environments, 2023
One main objective of art education is to foster students' art evaluation as well as their creative thinking ability. Engaging students in artwork sharing and peer feedback is a frequently adopted approach in school settings. However, most students have difficulties providing constructive comments during the peer-feedback process. To address this…
Descriptors: Foreign Countries, Elementary School Students, Creative Thinking, Metacognition
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Saadati, Zohreh; Zeki, Canan Perkan; Barenji, Reza Vatankhah – Interactive Learning Environments, 2023
The study of online higher education learning and academic achievement has increasingly emphasized self-regulated learning (SRL). Few studies so far have investigated the blockchain-based learning management system (LMS) and adaptive SRL intervention in online higher education. This paper aimed to develop a blockchain-enabled LMS as a…
Descriptors: Graduate Students, Metacognition, Programming, Technology
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Ala, Oluwafolakemi Grace; Yang, Hongtao; Ala, Ayodeji A. – Interactive Learning Environments, 2023
The COVID-19 pandemic necessitated a quick transition to online learning widely. This study examined the contributions of the peer-to-peer learning interactions within integrated peer-assisted learning clusters to learning among students in universities in Harbin, China, and Akure, Nigeria respectively. The frequency of peer-to-peer interactions…
Descriptors: Foreign Countries, Peer Teaching, College Students, Online Courses
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Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
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Pakaja, Fachrudin; Wafa, Mohammad – Interactive Learning Environments, 2023
Interest is the basic driver of a person is doing something to achieve his goals, and in action-reaction theory, the measure that is widely used is attitude. Through behavioral intention to adopt, we examined its effect on online learning interest using perceived usefulness (PU), perceived ease of use (PEOU) and self-efficacy (SE). In addition,…
Descriptors: Parent Participation, Educational Technology, Student Interests, Electronic Learning
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