NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Interactive Learning…164
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 136 to 150 of 164 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hung, Hsiu-Ting – Interactive Learning Environments, 2017
Flipped classrooms continue to grow in popularity across all levels of education. Following this pedagogical trend, the present study aimed to enhance the face-to-face instruction in flipped classrooms with the use of clickers. A game-like clicker application was implemented through a bring your own device (BYOD) model to gamify classroom dynamics…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Audience Response Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Wen-Chi Vivian; Wang, Rong-Jyue; Chen, Nian-Shing – Interactive Learning Environments, 2015
This paper presents a design for a cutting-edge English program in which elementary school learners of English as a foreign language in Taiwan had lively interactions with a teaching assistant robot. Three dimensions involved in the design included (1) a pleasant and interactive classroom environment as the learning context, (2) a teaching…
Descriptors: English (Second Language), Second Language Instruction, Robotics, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Gomez, Kimberley; Lee, Ung-Sang – Interactive Learning Environments, 2015
John Seely Brown suggested that learning environments should be spaces in which all work is public, is subject to iterative critique by instructors and peers, and in which social interaction is primary. In such spaces, students and teachers engage in a situated cognition approach to teaching and learning where "cognitive accomplishments rely…
Descriptors: Cognitive Processes, Interaction, Social Influences, Educational Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Chuang, Chien-Pen; Jou, Min; Lin, Yen-Ting; Lu, Cheng-Tien – Interactive Learning Environments, 2015
Electronic engineering industries require technical specialists to operate precision electronic instruments. However, limitations in course designs and equipment availability mean that only a few students are able to use the equipment in practical lessons within a limited timeframe. Also, instruction of techniques and skills are still mostly…
Descriptors: Foreign Countries, Engineering Education, Technical Education, Context Effect
Peer reviewed Peer reviewed
Direct linkDirect link
Gregori, Elena; Torras, Eulalia; Guasch, Teresa – Interactive Learning Environments, 2012
To know whether students' achievements are the result of online interaction and not just a consequence of individual differences themselves, it seems essential to link the cognitive results to the students' online behavior (technological presence). In technological presence, interaction is based on the degree in which the online student senses the…
Descriptors: Educational Technology, Teaching Methods, Instructional Design, Interaction
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Y. J.; Chang, Y. S. – Interactive Learning Environments, 2014
Blogs provide contextualization of the information which is vital to the process of peer support. Through dialogues initiated by blog authors and followed by readers, blog platforms build a viable base of shared experiences and mutual relationships. We employ blogs as interactive learning tools for communities of practice in higher education.…
Descriptors: Electronic Publishing, Web Sites, Usability, Blended Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Rodriguez, Daniel; Sicilia, Miguel Angel; Sanchez-Alonso, Salvador; Lezcano, Leonardo; Garcia-Barriocanal, Elena – Interactive Learning Environments, 2011
The online interaction of learners and tutors in activities with concrete objectives provides a valuable source of data that can be analyzed for different purposes. One of these purposes is the use of the information extracted from that interaction to aid tutors and learners in decision making about either the configuration of further learning…
Descriptors: Electronic Learning, Interaction, Tutors, Social Networks
Peer reviewed Peer reviewed
Direct linkDirect link
Hsiao, Hsien-Sheng; Chang, Cheng-Sian; Lin, Chien-Yu; Wang, Yau-Zng – Interactive Learning Environments, 2016
This study focused on how to enhance the interactivity and usefulness of augmented reality (AR) by integrating manipulative interactive tools with a real-world environment. A manipulative AR (MAR) system, which included 3D interactive models and manipulative aids, was designed and developed to teach the unit "Understanding Weather" in a…
Descriptors: Foreign Countries, Weather, Elementary School Science, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Rodicio, H. Garcia; Sanchez, E. – Interactive Learning Environments, 2012
Learners are usually provided with support devices because they find it difficult to learn from multimedia presentations. A key question, with no clear answer so far, is how best to present these support devices. One possibility is to insert them into the multimedia presentation (canned support), while another is to have a human agent provide them…
Descriptors: Multimedia Instruction, Computer Assisted Instruction, Tutoring, Intermode Differences
Peer reviewed Peer reviewed
Direct linkDirect link
Hsiao, Hsien-Sheng; Chang, Cheng-Sian; Lin, Chien-Yu; Hsu, Hsiu-Ling – Interactive Learning Environments, 2015
This study focused on an intelligent robot which was viewed as a language teaching/learning tool to improve children's reading ability, reading interest, and learning behavior. The iRobiQ, with its multimedia contents, was employed to encourage children to read, speak, and answer questions. Fifty-seven pre-kindergarteners participated in this…
Descriptors: Robotics, Artificial Intelligence, Teaching Methods, Reading Ability
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Su-Hang; Lu, Wei-Yuan; Chang, Chih-Kai – Interactive Learning Environments, 2013
This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning. The horizontal screen extends the vertical screen scene to form a space for learning activities and…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Pretests Posttests
Peer reviewed Peer reviewed
Direct linkDirect link
So, Wing Mui Winnie; Kong, Siu Cheung – Interactive Learning Environments, 2010
This research aims to study how a resource-based learning environment (RBLE) helps primary students develop better understanding of the Earth's movement. One objective of the study is to establish an RBLE by creating authentic contexts, selecting appropriate resources, designing relevant tools and adopting necessary scaffolds. The other objective…
Descriptors: Research Methodology, Interaction, Educational Environment, Scaffolding (Teaching Technique)
Peer reviewed Peer reviewed
Direct linkDirect link
Baturay, M. H. – Interactive Learning Environments, 2011
This study aims to determine whether there is a relationship between students' sense of community, perceived cognitive learning, and satisfaction in an e-learning course. Additionally, the relationship of these variables with Internet self-efficacy and final examination scores is investigated. The participants were 88 students enrolled in…
Descriptors: Electronic Learning, Teacher Student Relationship, Interaction, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, Paul; Hong, Ji-Seong; Bonk, Curtis; Lim, Gloria – Interactive Learning Environments, 2011
A Web 2.0 environment that is coupled with emerging multimodal interaction tools can have considerable influence on team learning outcomes. Today, technologies supporting social networking, collective intelligence, emotional interaction, and virtual communication are introducing new forms of collaboration that are profoundly impacting education.…
Descriptors: Evidence, Undergraduate Students, Student Projects, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Bluemink, Johanna; Hamalainen, Raija; Manninen, Tony; Jarvela, Sanna – Interactive Learning Environments, 2010
In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students played a voice-enhanced game lasting about 1 h. The "eScape" game was a social action adventure…
Descriptors: Social Action, Prior Learning, Discourse Analysis, Interpersonal Relationship
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11