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Showing 1 to 15 of 17 results Save | Export
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Kyle R. Vareberg; Carrie Anne Platt – Interactive Learning Environments, 2024
Previous research links personalized learning with gains in student motivation and learning outcomes. Understanding the methods and processes students use when they engage in informal learning can help instructors facilitate personalized learning more effectively and efficiently. Toward that end, our study develops a theoretical framework for…
Descriptors: Technology Uses in Education, Video Technology, Independent Study, Academic Achievement
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Radosavljevic, Vitomir; Radosavljevic, Slavica; Jelic, Gordana – Interactive Learning Environments, 2022
This paper introduces the smart classroom learning model based on the concept of ambient intelligence. By analyzing a smart classroom, the ambient intelligence system detects a student and determines their level of fatigue based on the data about their previous daily academic activities. This information is then used to assign the student the…
Descriptors: Virtual Classrooms, Educational Technology, Technology Uses in Education, Artificial Intelligence
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Shalva Kikalishvili – Interactive Learning Environments, 2024
Presented study seeks to examine the potential applications of the OpenAI language model, GPT-3, within the realm of education. Specifically, the inquiry focuses on the feasibility of utilizing GPT-3 to generate essays based on customized prompts. To this end, the experimentation involved providing GPT-3 with tailored prompts derived from diverse…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Opportunities
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Al-Qaysi, Noor; Mohamad-Nordin, Norhisham; Al-Emran, Mostafa – Interactive Learning Environments, 2023
To identify the most frequent factors that showed significant results in the previous literature of social media, a quantitative systematic approach of 713 studies was conducted. The results showed that perceived enjoyment (PE), subjective norm (SN), self-efficacy (SE), perceived critical mass (PCM), facilitating conditions (FC), perceived…
Descriptors: Social Media, Higher Education, Student Behavior, Student Attitudes
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Wu, Wei-Long; Hsu, Yen; Yang, Qi-Fan; Chen, Jiang-Jie; Jong, Morris Siu-Yung – Interactive Learning Environments, 2023
In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects. In SVVR learning, learners are typically presented with great autonomy over their learning process. Therefore, learners should engage in self-regulated strategy (SRS) learning in order…
Descriptors: Learning Strategies, Video Technology, Computer Simulation, Academic Achievement
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Chi-Jen Lin; Husni Mubarok; Rakha Ramadhana A.B.; Samuel Gasperius; Chia-Ying Liu; Salisa Sawettanun; Kantapat Meesomyut; Ling-Rong Zheng – Interactive Learning Environments, 2024
This systematic review aimed to investigate the role of technology as a solution in Speech-Language Pathology (SLP). A total of 49 articles published between 2004 and 2023 were examined to gather information on general aspects, methodology, technology implementation, learning outcomes, and limitations and solutions related to technology-enhanced…
Descriptors: Educational Trends, Technology Uses in Education, Learning Strategies, Speech Language Pathology
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Chung, Ching-Jung; Lai, Chiu-Lin; Hwang, Gwo-Jen – Interactive Learning Environments, 2021
This study reviewed the published papers on the flipped classroom in nursing education from 2010 to 2017, and tabulated the collected data from various aspects: "before-class stage/ in-class stage/ after-class stage learning strategies," "application domains," "research issues," "participants,"…
Descriptors: Role, Trend Analysis, Educational Research, Flipped Classroom
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Liu, Chenchen; Hwang, Gwo-Jen; Tu, Yun-fang; Yin, Yiqing; Wang, Youmei – Interactive Learning Environments, 2023
This study reviewed the mobile technology-supported music education (MTSME) studies published in several academic databases, namely Scopus, WOS, ERIC, and RILM, from 2008-2019. Based on the technology-based learning model, the application domains, research issues, sample groups, research methods, adopted devices, and learning strategies were…
Descriptors: Computer Assisted Instruction, Teaching Methods, Telecommunications, Handheld Devices
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Li, Kam Cheong; Wong, Billy Tak-Ming – Interactive Learning Environments, 2021
This paper provides a comprehensive review of the features and trends of personalised learning. The review covers a total of 203 journal articles collected from Scopus, which were published from 2001 to 2018 and involved personalised learning practices. Comparing the practices between 2001-2009 and 2010-2018, there was a clear trend that they…
Descriptors: Individualized Instruction, Educational Trends, Literature Reviews, Technology Uses in Education
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Rustam Shadiev; Suping Yi; Fahriye Altinay – Interactive Learning Environments, 2024
The present study employed virtual reality technology to develop online learning environments that facilitated student cultural and self-directed learning. Junior high school participants engaged in creating virtual tours, sharing them with peers online, and implementing self-directed learning strategies. A one-group posttest-only design was…
Descriptors: Independent Study, Computer Simulation, Tourism, Technology Uses in Education
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Hew, Khe Foon; Lo, Chung Kwan – Interactive Learning Environments, 2020
Despite the increasing popularity of using video-recorded lectures, we still understand little about how different video styles and study strategies during video lectures may affect student learning. In this paper, we present a systematic investigation of video-recorded lectures in the context of secondary school mathematics education. Study 1…
Descriptors: Foreign Countries, Secondary School Students, Study Habits, Learning Strategies
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Tu, Yun-Fang; Hwang, Gwo-Jen – Interactive Learning Environments, 2020
Based on the Technology-based Learning model, the present study reviews the published papers on mobile technologies in Hospitality, Leisure, Sport and Tourism (HLST) education in the Scopus database from 2002 to 2017. Various dimensions, including application domains, research issues, research sample groups, research methods, adopted technologies,…
Descriptors: Educational Trends, Electronic Learning, Hospitality Occupations, Leisure Education
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Cho, Moon-Heum; Yoo, Jin Soung – Interactive Learning Environments, 2017
Many researchers who are interested in studying students' online self-regulated learning (SRL) have heavily relied on self-reported surveys. Data mining is an alternative technique that can be used to discover students' SRL patterns from large data logs saved on a course management system. The purpose of this study was to identify students' online…
Descriptors: Online Courses, Self Management, Active Learning, Data Analysis
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Hwang, Wu-Yuin; Wu, Sheng-Yi – Interactive Learning Environments, 2014
Learning how to carry out collaborative tasks is critical to the development of a student's capacity for social interaction. In this study, a multi-robot system was designed for students. In three different scenarios, students controlled robots in order to move dice; we then examined their collaborative strategies and their behavioral…
Descriptors: Robotics, Cooperative Learning, Elementary School Students, Cooperation
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Huang, Yueh-Min; Huang, Yong-Ming; Liu, Chien-Hung; Tsai, Chin-Chung – Interactive Learning Environments, 2013
Web-based self-learning (WBSL) has received a lot of attention in recent years due to the vast amount of varied materials available in the Web 2.0 environment. However, this large amount of material also has resulted in a serious problem of cognitive overload that degrades the efficacy of learning. In this study, an information graphics method is…
Descriptors: Web 2.0 Technologies, Cognitive Processes, Difficulty Level, College Students
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