Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 5 |
Descriptor
Source
| Interactive Learning… | 5 |
Author
| Aflalo, Ester | 1 |
| Chen, Po-Ju | 1 |
| Ching-Yi Chang | 1 |
| Hassan Saleh Mahdi | 1 |
| Hind Abdulaziz Alfadda | 1 |
| Hsieh, Mu-Rong | 1 |
| Huang, T. K. | 1 |
| Huri, Tehila | 1 |
| Liu, Ying-Chieh | 1 |
| Lu, Su-Ju | 1 |
| Mohammed Nasser Hassan… | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 5 |
| Tests/Questionnaires | 2 |
Education Level
| Higher Education | 3 |
| Elementary Education | 2 |
| Postsecondary Education | 2 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
Audience
Location
| Israel | 1 |
| Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mohammed Nasser Hassan Ja'ashan; Hind Abdulaziz Alfadda; Hassan Saleh Mahdi – Interactive Learning Environments, 2024
The mastery of vocabulary is a fundamental step when learning a language but for many learners, it seems difficult and boring. English as Foreign Language (EFL) learners find some difficulties in learning new words. The aim of this study was to examine the effect of using the hologram application in learning medical English terminology for EFL…
Descriptors: Medical Education, English (Second Language), Second Language Learning, Vocabulary
Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
Lu, Su-Ju; Liu, Ying-Chieh; Chen, Po-Ju; Hsieh, Mu-Rong – Interactive Learning Environments, 2020
Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with…
Descriptors: Game Based Learning, Puzzles, Computer Simulation, Science Achievement
Huang, T. K. – Interactive Learning Environments, 2018
The study makes use of the photo-hosting site, namely Flickr, for students to upload screenshots to demonstrate computer software problems and troubleshooting software. By creating non-text stickers and text-based annotations above the screenshots, students are able to help one another to diagnose and solve problems with greater certainty. In…
Descriptors: Educational Technology, Technology Uses in Education, Resistance (Psychology), Technology Integration
Aflalo, Ester; Zana, Lizet; Huri, Tehila – Interactive Learning Environments, 2018
The findings of the research literature about the necessity and contribution of Interactive Whiteboards (IWB) are not unequivocal and are sometimes contradictory. The study aimed to examine the interactive attributes in lessons with an IWB and the students' attitudes. Methodical structured observations of 26 science lessons were conducted in…
Descriptors: Science Instruction, Elementary School Science, Interaction, Science Teachers

Peer reviewed
Direct link
