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Bozkurt, Aras; Keefer, Jeffrey – Interactive Learning Environments, 2018
The purpose of this research is to better understand community formation in MOOCs through employing combined lenses of connectivism, rhizomatic learning, actor-network theory, community of practice, and community of inquiry. In a sequential explanatory mixed methodology design, social network analysis and nethnography were used to analyze and…
Descriptors: Online Courses, Social Networks, Network Analysis, Communities of Practice
Liu, I-Fan; Young, Shelley S. -C. – Interactive Learning Environments, 2017
The purpose of this study is to describe an online community-based English extensive reading contest to investigate whether the participants' intrinsic, extrinsic, and interpersonal motivations and learning results show significant gender differences. A total of 501 valid questionnaires (285 females and 216 males) from Taiwanese high school…
Descriptors: Competition, Motivation, Gender Differences, Questionnaires

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