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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Oberiri Destiny Apuke; Khowanas Saeed Qader; Bahiyah Omar; Ugwuanyi Chidi John; Charles Chukwudi Eze; Ngozi Agujiobi-Odoh; Gever Esther Rita; Gever Verlumun Celestine – Interactive Learning Environments, 2024
This study examined the usefulness of interactive visual multimedia in improving business capabilities and financial management competencies of women vegetable farmers. The researchers utilized a quasi-experimental design and assigned participants to a training group (n = 270) and a no-training group (n-270). The result of the study showed a…
Descriptors: Multimedia Materials, Interactive Video, Money Management, Females

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