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Julio Navio-Marco; Luis M. Ruiz-Gómez; Raquel Arguedas-Sanz; Carmen López-Martín – Interactive Learning Environments, 2024
The rise of the student as prosumer (producer-consumer) of educational content is a novel development that has hitherto been the subject of very little research, especially in relation to the generation of digital contents and materials for online and hybrid education in particular. This article analyses whether there are patterns of behaviour and…
Descriptors: Foreign Countries, Higher Education, Blended Learning, Behavior Patterns
Vânia Carlos; Gabriela Reses; Sandra C. Soares – Interactive Learning Environments, 2024
As spaces, physical or virtual, are change agents and can have an impact on learning, the power of built pedagogy is being acknowledged in Higher Education. Emphasis is being placed on the design of Active Learning Spaces (ALS) and its impact on pedagogy, by fostering active learning. However, the field is fragmented, due to a profusion of terms…
Descriptors: Literature Reviews, Content Analysis, Classroom Design, Educational Environment
Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
Walker, Richard; Voce, Julie; Jenkins, Martin – Interactive Learning Environments, 2016
This article reviews key findings from six surveys of technology-enhanced learning (TEL) across the UK higher education (HE) sector, conducted by Universities and Colleges Information Systems Association in association with Jisc. Updating the findings presented by Jenkins, Browne, Walker, and Hewitt [2010. The development of technology enhanced…
Descriptors: Longitudinal Studies, Teaching Methods, Higher Education, Educational Technology
Kim, Paul; Hong, Ji-Seong; Bonk, Curtis; Lim, Gloria – Interactive Learning Environments, 2011
A Web 2.0 environment that is coupled with emerging multimodal interaction tools can have considerable influence on team learning outcomes. Today, technologies supporting social networking, collective intelligence, emotional interaction, and virtual communication are introducing new forms of collaboration that are profoundly impacting education.…
Descriptors: Evidence, Undergraduate Students, Student Projects, Computer Mediated Communication