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Mik Fanguy; Jamie Costley; Matthew Courtney; Kyungmee Lee – Interactive Learning Environments, 2024
The present study (n = 357) investigates the effects of collaborative note-taking behaviors on learning performance and note quality. To conceptualize collaborative note-taking, the present study introduces the collaborative encoding-storage paradigm, where collaborative writing behaviors are viewed as types of collaborative encoding and the…
Descriptors: Foreign Countries, Graduate Students, Graduate Study, Writing Skills
Vladimir Beketov; Marina Lebedeva; Marina Taranova – Interactive Learning Environments, 2024
The use of the innovative technologies, in particular virtual and augmented reality technologies, can have a significant impact on the training of future doctors. The sample set of the experiment consisted of 211 students from I.M. Sechenov First Moscow State Medical University. The students were divided into 4 age groups: full-time students of…
Descriptors: Artificial Intelligence, Computer Simulation, Academic Achievement, Influence of Technology
Zhu, Xiaoming; Sun, Bo; Luo, Yanlin – Interactive Learning Environments, 2018
Now visualization courses have been taught at universities around the world. Keeping students motivated and actively engaged in this course can be a challenging task. In this paper we introduce our developed interactive learning system called VisMis (Visualization and Multi-modal Interaction System) for postgraduate scientific visualization course…
Descriptors: Visualization, Graduate Study, Teaching Methods, Concept Formation
Brooks, Sally; Roberts, Ellen – Interactive Learning Environments, 2016
This paper examines how the process of engaging simultaneously in study and work--through online distance-based study--affects students' capacity to apply their learning in and for the workplace. The paper takes as its starting point the importance of extending notions of "educational effectiveness" beyond course-based attainment to…
Descriptors: Education Work Relationship, Distance Education, Electronic Learning, Workplace Learning
Hack, Catherine Jane – Interactive Learning Environments, 2016
Using the delivery of a large postgraduate distance learning module in bioethics to health professionals as an illustrative example, the type of learning activity that could be enhanced through delivery in an immersive virtual world (IVW) was explored. Several activities were repurposed from the "traditional" virtual learning environment…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Study, Distance Education

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