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Rodríguez-Ardura, Inma; Meseguer-Artola, Antoni – Interactive Learning Environments, 2021
The successful move to a new generation of technologies that provide students with personalised e-learning environments is connected to their ability to facilitate flow experiences -- through which e-learners feel fully engaged in the educational activities at hand. However, little is known about the heterogeneous influence of subjective and…
Descriptors: Attention, Psychological Patterns, Learner Engagement, Electronic Learning
Du, Xu; Zhang, Mingyan; Shelton, Brett E.; Hung, Jui-Long – Interactive Learning Environments, 2022
The study proposes two new measures, time and location entropy, to depict students' physical spatio-temporal contexts when engaged in an online course. As "anytime, anywhere" access has been touted as one of the most attractive features of online learning, the question remains as to the success of students when engaging in online courses…
Descriptors: Electronic Learning, Online Courses, Access to Education, Learning Processes
Zhang, Zhaoli; Cao, Taihe; Shu, Jiangbo; Liu, Hai – Interactive Learning Environments, 2022
The successful application of the e-learning system is of great significance to the implementation, management and continuous improvement of blended learning in higher education. Hence, we focused on identifying key factors affecting college students' adoption of the e-learning system in mandatory blended learning environments. In this study, the…
Descriptors: College Students, Student Attitudes, Adoption (Ideas), Electronic Learning
Radovic, Slaviša; Radojicic, Marija; Veljkovic, Kristina; Maric, Miroslav – Interactive Learning Environments, 2020
The rapid growth in diversity of information and communication technologies (ICT) enables a range of teaching methods, learning support strategies, and education settings to be developed. Questions about appropriate, effective, and efficient use of educational technology in teaching mathematics have been gaining more attention. This study focuses…
Descriptors: Mathematics Education, Elementary School Mathematics, Computer Software, Technology Uses in Education
Chang, Jui-Hung; Chiu, Po-Sheng; Lai, Chin-Feng – Interactive Learning Environments, 2023
In recent years, governments have paid much more attention to online learning platforms. This study establishes a high-performance agricultural digital learning platform (hereafter referred to as the Platform), in an attempt to (1) achieve learning diversity, improve users' learning ability and willingness to learn, and unblocking…
Descriptors: Online Courses, Educational Technology, Agricultural Education, Electronic Learning
Vladimir Beketov; Marina Lebedeva; Marina Taranova – Interactive Learning Environments, 2024
The use of the innovative technologies, in particular virtual and augmented reality technologies, can have a significant impact on the training of future doctors. The sample set of the experiment consisted of 211 students from I.M. Sechenov First Moscow State Medical University. The students were divided into 4 age groups: full-time students of…
Descriptors: Artificial Intelligence, Computer Simulation, Academic Achievement, Influence of Technology
Waheed, Mehwish; Leišyte, Liudvika – Interactive Learning Environments, 2023
This study aims to examine the difference in students' satisfaction with the Quality Characteristics (QualChar) of the Digital Learning Systems (DLs) with regards to gender and frequency of interaction between students-students and students-teachers. A cross-sectional online quantitative survey was used to collect data from English language…
Descriptors: Foreign Countries, Graduate Students, Electronic Learning, Learning Management Systems
Lai, Horng-Ji – Interactive Learning Environments, 2020
Mobile devices, such as smartphones and tablets, have been widely adopted by older adults and have been shown to have a great influence on their daily lives. This study examined the use of mobile computing devices for learning among older adults, based on the Unified Theory of Acceptance and Use of Technology (UTAUT). The objectives of this study…
Descriptors: Older Adults, Handheld Devices, Electronic Learning, Technology Uses in Education
Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2024
The purpose of this study is to examine the effect of flexible thinking and achievement emotions in predicting goal-setting, time management, and self-evaluation in the context of online learning. In the study, 438 students at six different universities participated. The proposed structural model was analyzed by PLS-SEM. In the structural model,…
Descriptors: Thinking Skills, Academic Achievement, Psychological Patterns, Goal Orientation
Noroozi, Omid; Hatami, Javad; Bayat, Arash; van Ginkel, Stan; Biemans, Harm J. A.; Mulder, Martin – Interactive Learning Environments, 2020
Whilst the importance of online peer feedback and writing argumentative essays for students in higher education is unquestionable, there is a need for further research into whether and the extent to which female and male students differ with regard to their argumentative feedback, essay writing, and content learning in online settings. The current…
Descriptors: Persuasive Discourse, Essays, Peer Evaluation, Feedback (Response)
Sun, Zhong; Yao, Xiajing; You, Jiaxin; Du, Wenli; Luo, Liming – Interactive Learning Environments, 2018
This study aimed to explore the features of mobile learning behaviors among Chinese elementary school students, and relationships between mobile learning behaviors and personal characteristics in mobile learning environment. The current study designed and developed a game-based educational mobile environment and conducted an experimental research.…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Student Characteristics
Lin, Yong-Teng; Chen, Chih-Ming – Interactive Learning Environments, 2019
Online video-based learning has been increasingly used in educational settings. However, students usually do not have enough cognitive capacity and metacognition skills to diagnose and record their attention status during learning tasks by themselves. This study thus presents an attention-based video lecture review mechanism (AVLRM) that can…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Attention
Mikroyannidis, Alexander; Gómez-Goiri, Aitor; Smith, Andrew; Domingue, John – Interactive Learning Environments, 2020
The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for…
Descriptors: Computer Science Education, Computer Networks, Data Analysis, Engineering
Du, Jianxia; Wang, Chuang; Zhou, Mingming; Xu, Jianzhong; Fan, Xitao; Lei, Saosan – Interactive Learning Environments, 2018
The present investigation examines the multidimensional relationships among several critical components in online collaborative learning, including group trust, communication media, and interactivity. Four hundred eleven university students from 103 groups in the United States responded survey items on online collaboration, interactivity,…
Descriptors: College Students, Cooperative Learning, Trust (Psychology), Electronic Learning
Meishar-Tal, Hagit; Shonfeld, Miri – Interactive Learning Environments, 2019
This study took place in a school which adopted a "paperless classroom" policy. The purpose of the study was to examine whether students who learn in a paperless classroom really prefer reading and writing on computers rather than on paper and whether their preferences differ according to contextual conditions and personal differences.…
Descriptors: Preferences, Classroom Environment, Computer Uses in Education, Printed Materials
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