Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Feedback (Response) | 3 |
| Foreign Countries | 3 |
| Instructional Effectiveness | 3 |
| Programming | 3 |
| College Students | 2 |
| Computer Science Education | 2 |
| Adoption (Ideas) | 1 |
| Best Practices | 1 |
| Cartoons | 1 |
| Classification | 1 |
| Competition | 1 |
| More ▼ | |
Source
| Interactive Learning… | 3 |
Author
| Carbonaro, Antonella | 1 |
| Chen, Beyin | 1 |
| Chen, Ru-Shan | 1 |
| Hwang, Gwo-Haur | 1 |
| Ikejiri, Ryohei | 1 |
| Lai, Yu-Ling | 1 |
| Murai, Yumiko | 1 |
| Nakano, Seiko | 1 |
| Tanaka, Ai | 1 |
| Wu, Ting-Ting | 1 |
| Yamauchi, Yuhei | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Murai, Yumiko; Ikejiri, Ryohei; Yamauchi, Yuhei; Tanaka, Ai; Nakano, Seiko – Interactive Learning Environments, 2023
Cultivating children's creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaged in meaningful projects. While current trends in education, such as maker…
Descriptors: Creativity, Imagination, Teaching Methods, Computer Science Education
Carbonaro, Antonella – Interactive Learning Environments, 2019
There have been many successful examples of new methodological approaches developed to help students in computer programming courses. Of these approaches, the peer assessment mechanism could be useful in providing students with opportunities to learn from one another, improve their learning experience and reach efficient learning outcomes. The…
Descriptors: Best Practices, Learner Engagement, Outcomes of Education, Conventional Instruction
Hwang, Gwo-Haur; Chen, Beyin; Chen, Ru-Shan; Wu, Ting-Ting; Lai, Yu-Ling – Interactive Learning Environments, 2019
Competitive game-based learning has been widely discussed in terms of its positive and negative impacts on learners' learning effectiveness and learning behavior. Although different types of games require different kinds of knowledge to accomplish the task via competition, few studies have considered that knowledge types, such as procedural…
Descriptors: Student Behavior, Adoption (Ideas), Competition, Game Based Learning

Peer reviewed
Direct link
