Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Source
| Interactive Learning… | 4 |
Author
| Bo-Yang Shan | 1 |
| Bundrage, Crystal N. | 1 |
| Chang, Shun-Chih | 1 |
| Chen, Bei-Lei | 1 |
| Chen, Heng-Ming | 1 |
| Chien, Sheng-Yuan | 1 |
| Gaul, Cassandra J. | 1 |
| Ge, Jun | 1 |
| Huang, Chenn-Jung | 1 |
| Hung, Cheng-Yu | 1 |
| Kim, Min Kyu | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 2 |
| Higher Education | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Postsecondary Education | 2 |
| Secondary Education | 2 |
| Grade 8 | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kim, Min Kyu; Gaul, Cassandra J.; Bundrage, Crystal N.; Madathany, Reeny J. – Interactive Learning Environments, 2023
In this article, we explored the potential of the Student Mental Model Analyzer for Research and Teaching (SMART) technology that was designed to help students write and revise high-quality summaries of complex texts. Grounded in the design research, the aim of this pilot study was twofold: (a) to generate insights to further improve the SMART…
Descriptors: Technology Uses in Education, Reading Comprehension, Educational Technology, Schemata (Cognition)
Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
Zhang, Yi; Chen, Bei-Lei; Ge, Jun; Hung, Cheng-Yu; Mei, Lin – Interactive Learning Environments, 2019
Rubrics can guide teachers to provide effective feedback and students' peer- and self-assessment. This paper examines the effect of rubric use inĀ flipped learning activities on students' learning achievement, metacognitive awareness, and cognitive load through a quasi-experiment. A total of 83 university students were randomly assigned to an…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Scoring Rubrics
Huang, Chenn-Jung; Chang, Shun-Chih; Chen, Heng-Ming; Tseng, Jhe-Hao; Chien, Sheng-Yuan – Interactive Learning Environments, 2016
Structured argumentation support environments have been built and used in scientific discourse in the literature. However, to the best our knowledge, there is no research work in the literature examining whether student's knowledge has grown during learning activities with asynchronous argumentation. In this work, an intelligent computer-supported…
Descriptors: Learning Activities, Cooperative Learning, Natural Sciences, Science Education

Peer reviewed
Direct link
