Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Simulation | 2 |
| Design | 2 |
| Elementary Education | 2 |
| Active Learning | 1 |
| COVID-19 | 1 |
| Computer Graphics | 1 |
| Conventional Instruction | 1 |
| Correlation | 1 |
| Curriculum Development | 1 |
| Educational Games | 1 |
| Educational Technology | 1 |
| More ▼ | |
Source
| Interactive Learning… | 2 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Tests/Questionnaires | 2 |
Education Level
| Elementary Education | 2 |
| Grade 5 | 1 |
| Higher Education | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning

Peer reviewed
Direct link
