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Jingjing Shao; Lu Cheng; Yansu Wang; Keru Li; Yanyan Li – Interactive Learning Environments, 2024
Although peer feedback has been proposed as an instructional strategy for cultivating critical thinking, high-quality peer feedback is difficult to obtain. Regulation scripts are a promising scaffold for this activity. Besides, few previous studies have explored the dynamic relationship between feedback content and critical thinking. Therefore,…
Descriptors: Peer Evaluation, Feedback (Response), Scripts, Critical Thinking
Lee, Yuan-Hsuan – Interactive Learning Environments, 2018
Premised on Web 2.0 technology, the current study investigated the effect of facilitating critical thinking using the Collaborative Questioning, Reading, Answering, and Checking (C-QRAC) collaboration script on university students' science reading literacy in flipped learning conditions. Participants were 85 Taiwanese university students recruited…
Descriptors: Foreign Countries, College Students, Scripts, Critical Thinking
Cáceres, M.; Nussbaum, M.; Marroquín, M.; Gleisner, S.; Marquínez, J. T. – Interactive Learning Environments, 2018
Collaborative problem-solving in the classroom is a student-centred pedagogical practice that looks to improve learning. However, collaboration does not occur spontaneously; instead it needs to be guided by appropriate scaffolding. In this study we explore whether a script that explicitly incorporates constructing arguments in collaborative…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Private Schools
Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning