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Suping Yi; Rustam Shadiev; Yanyan Zhang – Interactive Learning Environments, 2024
This study reviewed thirty-seven articles on intercultural learning supported by technology. The results are reported in terms of strength of evidence and relationship among research variables. The results indicated the following strength of evidence: (1) moderate evidence showed higher frequency of the technology usage in higher education or…
Descriptors: Literature Reviews, Multicultural Education, Technology Uses in Education, Predictor Variables
Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
Huang, T. K. – Interactive Learning Environments, 2018
The study makes use of the photo-hosting site, namely Flickr, for students to upload screenshots to demonstrate computer software problems and troubleshooting software. By creating non-text stickers and text-based annotations above the screenshots, students are able to help one another to diagnose and solve problems with greater certainty. In…
Descriptors: Educational Technology, Technology Uses in Education, Resistance (Psychology), Technology Integration

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