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Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Interactive Learning Environments, 2023
Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase…
Descriptors: Educational Games, Learning Analytics, Game Based Learning, Computer Mediated Communication
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Burns, Adrienne; Holford, Peter; Andronicos, Nicholas – Interactive Learning Environments, 2022
The transition to tertiary level learning requires students take responsibility for their own learning and independently synthesise conceptual knowledge specific to their discipline. We designed an interactive online lesson that aimed to build student engagement and foster self-regulation of understanding for a foundation concept in molecular…
Descriptors: College Freshmen, STEM Education, Fundamental Concepts, Independent Study