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Lightner, Constance A.; Lightner-Laws, Carin A. – Interactive Learning Environments, 2016
As universities seek to bolster enrollment through distance education, faculty are tasked with maintaining comparable teaching/learning standards in traditional, blended, and online courses. Research has shown that there is an achievement gap between students taking courses exclusively offered online versus those enrolled in face-to-face classes.…
Descriptors: College Students, Business Schools, Blended Learning, Distance Education
Chen, Hao-Jan Howard; Yang, Ting-Yu Christine – Interactive Learning Environments, 2013
Several researchers have highlighted the potential of applying adventure video games in second language acquisition; however, few studies have investigated the impact of adventure games on foreign language learning. This study aimed to examine the effects of a commercial adventure video game on foreign language learning and learners' perceptions…
Descriptors: Second Language Learning, Video Games, College Students, Student Attitudes
South, Joseph B.; Gabbitas, Bruce; Merrill, Paul F. – Interactive Learning Environments, 2008
In this paper we discuss how the Brigham Young University Technology Assisted Language Learning Group (BYU TALL Group) develops video-based dramatic narratives to increase the amount of context we provide to English as a second language (ESL) learners. First, we discuss the problem of decontextualization in education, the contextualism…
Descriptors: Case Studies, Educational Technology, Second Language Learning, Second Language Instruction

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