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Showing 1 to 15 of 22 results Save | Export
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Rolf Ploetzner – Interactive Learning Environments, 2024
Interactive videos are frequently employed in education. Although several reviews and syntheses indicate that interactively engaging with videos might benefit learning, up until now no quantitative synthesis of the effectiveness of enhanced interaction features in educational videos has been published. Enhanced interaction features explicitly aim…
Descriptors: Interactive Video, Educational Technology, Active Learning, Instructional Effectiveness
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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Sara Ahmed Sayed Ali; Neila Chettaoui; Ayman Atia; Med. Salim Bouhlel; Dalia Mohamed Abdel Mohaiman – Interactive Learning Environments, 2023
Montessori considers as an effective method that is commonly used in nurseries to improve the mental performance and develop the cognitive skills toward children. Tangible user interfaces (TUI) is an effective tool that allows interaction with physical objects in a way that makes this interaction augmented through embedded computation. This paper…
Descriptors: Montessori Schools, Computer Interfaces, Interactive Video, Motivation Techniques
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Oberiri Destiny Apuke; Khowanas Saeed Qader; Bahiyah Omar; Ugwuanyi Chidi John; Charles Chukwudi Eze; Ngozi Agujiobi-Odoh; Gever Esther Rita; Gever Verlumun Celestine – Interactive Learning Environments, 2024
This study examined the usefulness of interactive visual multimedia in improving business capabilities and financial management competencies of women vegetable farmers. The researchers utilized a quasi-experimental design and assigned participants to a training group (n = 270) and a no-training group (n-270). The result of the study showed a…
Descriptors: Multimedia Materials, Interactive Video, Money Management, Females
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Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
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Feyza Candan; Mehmet Basaran – Interactive Learning Environments, 2024
This research aims to examine the effects of Kahoot, a technology-based gamification tool, on the learning process. The research design is qualitative and uses meta-thematic analysis to analyze data collected through document analysis and content analysis of 40 studies. The results show that Kahoot has positive impacts on students' cognitive,…
Descriptors: Public School Teachers, Gamification, Educational Games, Technology Uses in Education
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Zhisheng Chen – Interactive Learning Environments, 2024
This study aims to explore how the Metaverse platform could be applied to the field of online education, the benefits it brings, and the challenges posed by the application of Metaverse to online education. The study analyzes the benefits of immersive learning brought about by Metaverse and its potential to save education costs, enhance efficiency…
Descriptors: Technology Uses in Education, Electronic Learning, Artificial Intelligence, Cost Effectiveness
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Ozan Rasit Yürüm; Soner Yildirim; Tugba Taskaya-Temizel – Interactive Learning Environments, 2023
The purpose of this study is to develop an intervention framework based on video clickstream interactions for delivering superior user experience for video lectures. Apart from existing studies on data-driven interventions, this study focuses on video clickstream interactions to identify timely interventions for creating interactive video…
Descriptors: Video Technology, Computer Assisted Instruction, Intervention, Lecture Method
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Geng, Jie; Chai, Ching-Sing; Jong, Morris Siu-Yung; Luk, Eric Tsun-Hin – Interactive Learning Environments, 2021
This study explores the pedagogical potential of Interactive Spherical Video-Based Virtual Reality (ISVVR) in geography education from the teachers' perspective. Based on a synthesized developmental model, namely ACE (Acceptance, Creation, and Expertise), we analyzed 187 sets of survey data collected in teacher professional training in which…
Descriptors: Interactive Video, Computer Simulation, Field Trips, Technology Integration
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Chen, Chih-Ming; Chen, I.-Chun – Interactive Learning Environments, 2021
In recent years, English instruction has emphasized the importance of listening comprehension; however, playing CDs in class is still the most widely used approach to practicing English listening skills in Taiwan. It is obvious that this training approach cannot satisfy individual needs, thus reducing the effect of promoting English listening…
Descriptors: Foreign Countries, Interactive Video, Second Language Learning, Second Language Instruction
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Taslibeyaz, Elif – Interactive Learning Environments, 2020
The purpose of the present study was to examine the effect of scenario-based interactive videos, on students' achievement and their development of self-regulated learning behaviors, when used in an English grammar course. Scenario-based interactive videos can present an experience-centered learning environment that enables students to be more…
Descriptors: Instructional Effectiveness, Interactive Video, Vignettes, English (Second Language)
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Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
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Leszczynski, Piotr; Charuta, Anna; Laziuk, Beata; Galazkowski, Robert; Wejnarski, Arkadiusz; Roszak, Magdalena; Kolodziejczak, Barbara – Interactive Learning Environments, 2018
The aim of the study was to conduct a comparative analysis of three forms of knowledge transfer online, taking into account the long-term knowledge growth rate and the satisfaction of students surveyed in respect to distance learning. The cohort of participants for this survey were students of the first degree, studying in the Emergency Medical…
Descriptors: Distance Education, First Aid, Comparative Analysis, Allied Health Occupations Education
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Aflalo, Ester; Zana, Lizet; Huri, Tehila – Interactive Learning Environments, 2018
The findings of the research literature about the necessity and contribution of Interactive Whiteboards (IWB) are not unequivocal and are sometimes contradictory. The study aimed to examine the interactive attributes in lessons with an IWB and the students' attitudes. Methodical structured observations of 26 science lessons were conducted in…
Descriptors: Science Instruction, Elementary School Science, Interaction, Science Teachers
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Taslibeyaz, Elif; Dursun, Onur Burak; Karaman, Selcuk – Interactive Learning Environments, 2017
This study aimed to compare the effects of interactive and non-interactive videos concerning the autism spectrum disorder on medical students' achievement. It also evaluated the relation between the interactive videos' interactivity and the students' decision-making process. It used multiple methods, including quantitative and qualitative methods.…
Descriptors: Interactive Video, Pervasive Developmental Disorders, Autism, Medical Education
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