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Zhu, Xiaoming; Sun, Bo; Luo, Yanlin – Interactive Learning Environments, 2018
Now visualization courses have been taught at universities around the world. Keeping students motivated and actively engaged in this course can be a challenging task. In this paper we introduce our developed interactive learning system called VisMis (Visualization and Multi-modal Interaction System) for postgraduate scientific visualization course…
Descriptors: Visualization, Graduate Study, Teaching Methods, Concept Formation
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Lafuente, Marc – Interactive Learning Environments, 2017
Through profiling and matching processes, technology provides individuals with information that becomes redundant to their previous beliefs, attitudes and preferences. The emergence of informational redundancies encouraged by some technologies is likely to influence the way knowledge is constructed by individuals in these settings. In this paper,…
Descriptors: Learning Processes, Influence of Technology, Technology Uses in Education, Barriers
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Johnson, Genevieve Marie – Interactive Learning Environments, 2014
In educational discourse on human learning (i.e. the result of experience) and development (i.e. the result of maturation), there are three fundamental theoretical frameworks, -- behaviourism, cognitivism and constructivism, each of which have been applied, with varying degrees of success, in online environments. An ecological framework of human…
Descriptors: Interaction, Learning Theories, Electronic Learning, Ecology
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Cornelius, Sarah; Gordon, Carole; Ackland, Aileen – Interactive Learning Environments, 2011
This article argues for a flexible model of learning for adults which allows them to make choices and contextualise their learning in a manner appropriate to their own professional practice whilst also developing as a member of a learning community. It presents a design based around online "learning activities" which draws on ideas of…
Descriptors: Constructivism (Learning), Adult Education, Adult Learning, Adult Students
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Amory, Alan – Interactive Learning Environments, 2012
It is argued that against the background of a neo-managerial and market-driven global education system, the production and use of technology to support teaching and learning perpetuates hegemonic behaviorist values. Activity theory, as a lens, is used to explore the power relations that are integral to the development and use of Reusable Learning…
Descriptors: Blended Learning, Video Games, Educational Technology, Ideology
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Karasavvidis, Ilias – Interactive Learning Environments, 2010
E-learning 2.0 is expected to address some of the problems which characterized the first generation of E-learning implementations. Wikis are among the most promising E-learning 2.0 tools because they require active student engagement which facilitates constructivist learning. The present article focuses on the use of wikis in a university…
Descriptors: Electronic Learning, Constructivism (Learning), Barriers, Program Implementation