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Koole, Marguerite L.; Parchoma, Gale – Interactive Learning Environments, 2012
Through relational dialogue, learners shape their identities by sharing information about the world and how they see themselves in it. As learners interact, they receive feedback from both the environment and other learners which, in turn, helps them assess and adjust their self-presentations. Although learners retain choice and personal agency,…
Descriptors: Feedback (Response), Internet, Social Capital, Ethics
White, Peter; Syncox, David; Alters, Brian – Interactive Learning Environments, 2011
Using classroom response systems (clickers) to accumulate grade-points has become a controversial practice as response systems have become more widely used in the last decade. Although some instructors opt to use clickers on a non-grades basis, it has become quite common to reward students for (a) correct answers, (b) participating in clicker…
Descriptors: Constructivism (Learning), Cheating, Grades (Scholastic), Rewards
Wilkie, Karina J. – Interactive Learning Environments, 2011
Recent applications of technology to mathematics education have been designed with cognitive and constructivist theoretical perspectives in mind, viewing mathematical learning as the acquisition of knowledge through the construction of meanings and connections between concepts. With the advent of increasingly flexible communication technologies,…
Descriptors: Constructivism (Learning), Chronic Illness, Mathematics Teachers, Mathematics Instruction
van Harmelen, M. – Interactive Learning Environments, 2008
Increasingly, there is a shared understanding that the educational approach driving the development of Personal Learning Environments (PLEs) is one of learner empowerment and facilitation of the efforts of self-directed learners. This approach fits well with concepts of social constructivism, constructionism, and the development and execution of…
Descriptors: Constructivism (Learning), Experiments, Educational Environment, Independent Study
Peer reviewedKawachi, Paul – Interactive Learning Environments, 2003
Discusses the need to initiate intrinsic motivation in Japanese students in online higher education. Presents an overview of the online education process with constructivist learning theory, including various learning interactions; and describes sub-types of personal intrinsic motivation including challenge, fantasy, and curiosity. (Contains 62…
Descriptors: Constructivism (Learning), Curiosity, Fantasy, Foreign Countries
Bronack, Stephen; Riedl, Richard; Tashner, John – Interactive Learning Environments, 2006
Web-based technologies are the medium of choice for most universities as they move their offerings off campus and online. As we continue to move our own programs online we are challenged to consider what elements of our traditional experiences to preserve online, and which ones to modify, and to recognize the impact of the tools we use on our…
Descriptors: Internet, Educational Environment, Online Courses, Constructivism (Learning)
Westera, W.; Hommes, M. A.; Houtmans, M.; Kurvers, H. J. – Interactive Learning Environments, 2003
This paper outlines and discusses a self-contained multimedia-training program on psychological diagnostics. The program aims to play an intermediate role between theory and working practice, while offering students a simulated environment to prepare for practical work with real humans. The program simulates the entire diagnostic cycle in…
Descriptors: Simulated Environment, Program Design, Learning Strategies, Foreign Countries

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