Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 9 |
| Since 2017 (last 10 years) | 12 |
| Since 2007 (last 20 years) | 12 |
Descriptor
Source
| Interactive Learning… | 12 |
Author
| Abd Talib, Mohamad Asyraf | 1 |
| Carlos Mario de Oro Aguado | 1 |
| Chen, Hong-Ren | 1 |
| Chen, Nian-Shing | 1 |
| Chi-Jen Lin | 1 |
| Diana Cifuentes | 1 |
| Elkyn Lugo Arias | 1 |
| Erkan Erdogdu | 1 |
| Funda Erdogdu | 1 |
| Heidy Rico | 1 |
| Huang, Yueh-Min | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 12 |
| Reports - Research | 9 |
| Information Analyses | 4 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 6 |
| Postsecondary Education | 6 |
| Secondary Education | 4 |
| Elementary Secondary Education | 3 |
| Elementary Education | 1 |
| High Schools | 1 |
Audience
Location
| Asia | 12 |
| Europe | 5 |
| North America | 3 |
| Africa | 2 |
| Australia | 2 |
| Latin America | 2 |
| South America | 2 |
| Colombia | 1 |
| Middle East | 1 |
| Taiwan | 1 |
| United States | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Program for International… | 2 |
What Works Clearinghouse Rating
Lin, Wen-Shan; Chen, Hong-Ren; Huang, Yueh-Min – Interactive Learning Environments, 2023
This paper aims to investigate the antecedents of how crowdfunded projects succeed over crowdsourcing platforms (CFPs) on the Internet. As CFPs make quite a large number of open innovations feasible, little is known about knowledge sharing and cross-project learning (CPL) in association with the success of crowdfunded projects. No study has…
Descriptors: Internet, Social Support Groups, Teamwork, Cooperation
Mohamad Nasri, Nufaradilla; Nasri, Nurfarahin; Abd Talib, Mohamad Asyraf – Interactive Learning Environments, 2023
The rapid development of online distance learning (ODL) in the higher education settings worldwide is largely contributed to its massive benefits in addressing inclusive education through meeting diverse educational needs of the students. With growing interest towards ODL, all higher education institutions (HEIs) are expected to enroll students…
Descriptors: Online Courses, Distance Education, Culturally Relevant Education, College Faculty
Qing Yu; Kun Yu – Interactive Learning Environments, 2024
Gamified flipped classroom (GFC) is becoming more and more popular. Is it more effective than traditional flipped learning? This meta-analysis explores the effects of GFC on students' learning based on 17 high-quality experimental articles. The results suggest that GFC has an upper-medium positive effect on students' learning (SMD = 0.769, p <…
Descriptors: Gamification, Flipped Classroom, Journal Articles, Instructional Effectiveness
Lin, Vivien; Liu, Gi-Zen; Hwang, Gwo-Jen; Chen, Nian-Shing; Yin, Chengjiu – Interactive Learning Environments, 2022
This review study investigates the appropriation of sensing technology in context-aware ubiquitous learning (CAUL) in the fields of sciences, engineering, and humanities. 40 empirical studies with concrete learning outcomes across mandatory and higher education have been systematically reviewed and thematically analyzed with an outcomes-based…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Higher Education
Mario Alberto de la Puente Pacheco; Carlos Mario de Oro Aguado; Elkyn Lugo Arias; Heidy Rico; Diana Cifuentes; Merlys Tafur – Interactive Learning Environments, 2023
This Article analyses the effectiveness of Simulation-Based Learning Model ASEAN Meeting in enhancing critical thinking skills and academic performance compared to the conventional teaching method among 216 International Relations undergraduate students on the north coast of Colombia. A t-student test, Welch test, and the Kendall Tau correlation…
Descriptors: Critical Thinking, Models, Inquiry, Active Learning
Chi-Jen Lin; Kai-Yu Tang; Yun-Fang Tu – Interactive Learning Environments, 2023
This research reviewed the publications in the Scopus database in the museum-based mobile learning field based on the technology-based learning review model from 2008 to 2019. The aim of this study was to investigate trends in the field of museum-based mobile learning from the main journals and papers, including countries and areas, participants,…
Descriptors: Museums, Telecommunications, Handheld Devices, Educational Technology
Funda Erdogdu; Erkan Erdogdu – Interactive Learning Environments, 2023
The attitude towards ICT determines the amount of incentive for practicing with it, which may directly affect ICT literacy. So, students' attitude inter alia is one of the substantial building blocks of ICT literacy, which in turn is an important component of improved student achievement brought about by it. This paper is devoted to exploring the…
Descriptors: Foreign Countries, Secondary School Students, International Assessment, Student Attitudes
Rustam Shadiev; Suping Yi – Interactive Learning Environments, 2023
This study was to review empirical studies on UAV usage in education. 43 papers were selected and reviewed with respect to the following dimensions: (1) publication time and source, (2) methodology in reviewed studies, and (3) main findings reported by researchers. The results showed that the highest number of published articles was between 2018…
Descriptors: Aviation Technology, Aviation Education, Educational Research, Undergraduate Students
Yujie Zhou; Liping Deng – Interactive Learning Environments, 2023
With the ubiquitous presence of media devices, media multitasking has become prevalent in an educational context. Several authors have synthesized the literature on this topic, but no systematic review has been carried out so far. The present study fills this gap by examining the academic papers in the past decade to delineate the research trends,…
Descriptors: Handheld Devices, Time Management, Technology Uses in Education, Mass Media Use
Lee, Chwee Beng – Interactive Learning Environments, 2018
With the rapid developments in emerging technologies and the emphasis on technologies in learning environments, the connection between technologies and meaningful learning has strengthened. Developing an understanding of the components of meaningful learning with technology is pivotal, as this may enable educators to make more informed decisions…
Descriptors: High School Students, Measures (Individuals), Test Construction, Technology Uses in Education
Teo, Timothy; Zhou, Mingming – Interactive Learning Environments, 2017
Prior research has attempted to incorporate different personal variables within extant theories of technology acceptance models (TAMs). This study further extends TAM by incorporating teachers' conceptions of teaching and learning (CoTL) in two forms: constructivist and traditional conceptions. The moderating effects of teachers' demographic…
Descriptors: Teacher Attitudes, Computer Attitudes, Instruction, Learning
Wu, Jiun Yu; Peng, Ya-Chun – Interactive Learning Environments, 2017
This study tested the effects of the modality of reading formats (electronic vs. print), online reading habits (engagement in different online reading activities), use of cognitive strategies, metacognitive knowledge, and navigation skills on printed and electronic reading literacy across regions. Participants were 31,784 fifteen-year-old students…
Descriptors: Reading Habits, Literacy, Printed Materials, Information Seeking

Peer reviewed
Direct link
