NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Interactive Learning…73
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 73 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Azam Hosseinzadeh; Morteza Karami; Mehrnaz Sadat Rezvanian; Mahmoud Saeidi Rezvani; Mohsen Noghani Dokht Bahmani; Jeroen Van Merriënboer – Interactive Learning Environments, 2024
Background: Today, the importance of teaching media literacy in education has been highlighted, and the need for effective instructional design in this field has received more attention. This research attempts to investigate the effect of the Four-Component Instructional Design (4C/ID) model on developing media literacy. Method: This study employs…
Descriptors: Media Literacy, Secondary School Students, Critical Thinking, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Mengqian Wang; Wenge Guo; Qian Dong – Interactive Learning Environments, 2024
Given the changing nature of literacy, it is critical to investigate how learners communicate using the multimodal affordances of digital platforms. Guided by metafunctions of Systemic Functional Linguistics, this study developed a multimodal analytical framework to quantify multimodal composing with indicators of functional meaning to evaluate…
Descriptors: Foreign Countries, High School Students, Digital Literacy, Learning Modalities
Peer reviewed Peer reviewed
Direct linkDirect link
Jessica Fernanda Silva Barbosa; Geiser Chalco Challco; Ig Ibert Bittencourt – Interactive Learning Environments, 2024
Gender-stereotypical design, such as the predominance of blue colors in interfaces, leaderboards with only men at the top, and male avatars, may have negative effects on women in gamified tutoring systems, especially in courses with a majority of male participation, such as courses of Science, Technology, Engineering, and Mathematics (STEM). We…
Descriptors: Sex Stereotypes, Gamification, Thinking Skills, Negative Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Albahuoth, Haifa – Interactive Learning Environments, 2023
Several studies reported the effectiveness of flipped classroom in facilitating learning and improving students' learning experiences, but few have focused on language learning (Arabic in particular). This research aimed to explore the effectiveness of the flipped classroom strategy in developing female 11th graders' Arabic grammatical competences…
Descriptors: Grade 11, Secondary School Students, Flipped Classroom, Arabic
Peer reviewed Peer reviewed
Direct linkDirect link
Yuanyuan Yang; Rwitajit Majumdar; Huiyong Li; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
Self-directed learning (SDL) requires students to take initiative to learn and control their own learning process. Literature highlights the importance of SDL for lifelong learning. Yet, little understanding is known regarding how to support SDL at the school level, specifically for out-of-class learning context. To fill up this gap, this research…
Descriptors: Learning Analytics, Independent Study, Learning Processes, Reading Habits
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Tzu-Chi; Chen, Sherry Y. – Interactive Learning Environments, 2023
Individual differences exist among learners. Among various individual differences, cognitive styles can strongly predict learners' learning behavior. Therefore, cognitive styles are essential for the design of online learning. There are a variety of cognitive style dimensions and overlaps exist among these dimensions. In particular, Witkin's field…
Descriptors: Student Behavior, Educational Technology, Electronic Learning, Cognitive Style
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Hsiu-Ling; Wu, Cheng-Ting – Interactive Learning Environments, 2023
The present research examined the effect of digital role-playing game-based learning on high school students' critical thinking ability. Playing a digital game designed with RPG Maker and whose story lines featured critical thinking questions, a total of 32 high school student participants were given a learning context to practice critical…
Descriptors: High School Students, Computer Games, Video Games, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Nicholas O. Awuor; Cathy Weng; Isaac M. Matere; Jeng-Hu Chen; Dani Puspitasari; Khanh Nguyen Phuong Tran – Interactive Learning Environments, 2024
Engineering drawing is valuable in capturing geometric features, conveying engineering ideas, and creating a blueprint of the intended product. Engineering students usually perform orthographic projections, imagining a 3D situation and sketching its 2D representation. That requires imagination and mental visualization, determined by the learner's…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Ran Wei; Yu Li – Interactive Learning Environments, 2024
Vocabulary is an essential component of language learning. Despite the fact that form-focused instruction (hereinafter FFI) has been demonstrated to be effective in language learning, it remains unclear when and how FFI can contribute to vocabulary learning. To address this question, this study takes the timing of FFI into consideration and…
Descriptors: Foreign Countries, Second Language Instruction, English (Second Language), Vocabulary Development
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Wen – Interactive Learning Environments, 2022
Traditional science, technology, engineering, and mathematics (STEM) education is sometimes criticized for lacking approaches to present real-world practices and phenomena beyond naked eyes. Head-mounted display virtual reality (HMD VR) provides opportunities to solve this issue. However, little is known about the impact of this approach on…
Descriptors: Computer Simulation, Self Efficacy, Science Education, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Afsheen Rezai; Azam Naserpour; Siamak Rahimi – Interactive Learning Environments, 2024
The purpose of this study is three-fold. First, to explore the effects of online peer-dynamic assessment (Peer-DA), rooted in the Zone of Proximal Development (ZPD) notion, on boosting Iranian high school students' writing skills. Second, to disclose how online Peer-DA can lead to improving the participants' writing skills. Third, to disclose…
Descriptors: Electronic Learning, Peer Evaluation, High School Students, Writing Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Jon-Chao Hong; Jhen-Ni Ye; Jian-Hong Ye; Ling-Wen Kung – Interactive Learning Environments, 2024
Attentional control theory indicates that concentration is considered an important variable that contributes to learning. There are some devices for players to practice their concentration, but there are few virtual reality (VR) designs which can increase the level of difficulty for students to discipline their mental concentration with…
Descriptors: Attention Control, Predictor Variables, Cognitive Processes, Difficulty Level
Peer reviewed Peer reviewed
Direct linkDirect link
Viberg, Olga; Grönlund, Åke; Andersson, Annika – Interactive Learning Environments, 2023
Integrating digital technology in education is challenging. This study reports on three high school mathematics classes where teachers attempted to improve their teaching and student learning by using a digital tool. For analysis we use the Information System Artifact model Lee et al. (2015) which distinguishes between three integrated…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Mathematics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Chih-Ming; Li, Ming-Chaun; Huang, Ya-Ling – Interactive Learning Environments, 2023
By applying two-mode social networks and Chinese word segmentation technologies, a novel visualization tool, the instant semantic analysis and feedback system (ISAFS), is designed in this study to present the semantic networks of co-words and non-co-words used in learners' discussion processes and assist learners in grasping the discussion…
Descriptors: Foreign Countries, High School Students, Semantics, Feedback (Response)
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5