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Bo Jiang; Yuang Wei; Meijun Gu; Chengjiu Yin – Interactive Learning Environments, 2024
The purpose of this study is to explore students' backtracking patterns in using a digital textbook, reveal the relationship between backtracking behaviors and academic performance as well as learning styles. This study was carried out for 2 semesters on 102 university students and they are required to use a digital textbook system called DITeL to…
Descriptors: Student Behavior, Electronic Learning, Electronic Publishing, Textbooks
Slavko Žitnik; Glenn Gordon Smith – Interactive Learning Environments, 2024
In the recent, and ongoing, COVID-19 pandemic, remote or online K-12 schooling became the norm. Even if the pandemic tails off somewhat, remote K-12 schooling will likely remain more frequent than it was before the pandemic. A mainstay technique of online learning, at least at the college and graduate level, has been the online discussion. Since…
Descriptors: Grade 4, Elementary School Students, Discussion, Automation
Wang, Jingyun; Shimada, Atsushi; Oi, Misato; Ogata, Hiroaki; Tabata, Yoshiyuki – Interactive Learning Environments, 2023
This study presents an ontology-based visualization support system for e-book learners which promotes both meaningful receptive learning and meaningful discovery learning. To examine the system effectiveness, two learning modes are used: (a) reception comparison mode, where at the outset learners are shown complete versions of expert-generated…
Descriptors: Visualization, Electronic Publishing, Books, Electronic Learning
Emine Kandin; Emine Sendurur – Interactive Learning Environments, 2023
The aim of this study is to investigate the effects of the integration of goal-based scenario (GBS) approach into a block-based coding instruction. Scratch platform was used to find out the effects of GBSs on programming skills of students, who did not have any programming experience. GBSs were used during practice and the development in students'…
Descriptors: Objectives, Grade 5, Programming, Programs
Jing Chen; Ruiqi Wang; Bei Fang; Chen Zuo – Interactive Learning Environments, 2024
Online learning has developed rapidly and billions of learners have participated in various courses. However, the high dropout rate is universal and learning performance is not satisfactory. Fortunately, learners have posted a large number of reviews which express their feedback opinions. The fine-grained aspects and opinions existing in reviews…
Descriptors: Online Courses, Feedback (Response), Opinions, Algorithms
Senthil Kumaran, V.; Malar, B. – Interactive Learning Environments, 2023
Churn in e-learning refers to learners who gradually perform less and become lethargic and may potentially drop out from the course. Churn prediction is a highly sensitive and critical task in an e-learning system because inaccurate predictions might cause undesired consequences. A lot of approaches proposed in the literature analyzed and modeled…
Descriptors: Electronic Learning, Dropouts, Accuracy, Classification
Verena Watzek; Martin Rehm; Regina H. Mulder – Interactive Learning Environments, 2024
Emotions in online collaboration have been largely neglected or considered as a static phenomenon. Therefore, the present study aims to explore dynamics of emotional reactions in online collaboration of Communities of Learners (CoL) based on the Emotions as Social Information (EASI) Theory. In addition, relationships between emotional reactions…
Descriptors: Outcomes of Education, Electronic Learning, Communities of Practice, Emotional Experience
Yun-Qi Bai; Jia-Wen Jiang – Interactive Learning Environments, 2024
The research on the influencing factors of the use of digital learning resources is the focus of this field. Although a large number of empirical studies involve the discussion of influencing factors, the conclusions of different studies are also different. Through meta-analysis, taking 146 effect values and 9996 independent research objects in 19…
Descriptors: Educational Technology, Educational Resources, Influences, Intention
Abbas, Yawar; Martinetti, Alberto; Nizamis, Kostas; Spoolder, Steven; van Dongen, Leo A. M. – Interactive Learning Environments, 2023
In response to the industrial world becoming more complex and the recent social distancing caused by the COVID-19 outbreak, emerging technologies such as Virtual Reality (VR) are gaining importance for industrial training. The novelty, however, does not lie in the sole use of VR-based technology but rather in its adaptive and flexible nature. This…
Descriptors: Teaching Methods, Computer Simulation, Industrial Training, Electronic Learning
Pausé, Cat; McCarroll, Elizabeth M. – Interactive Learning Environments, 2022
E-learning emphasizes collaborative learning through the use of Web 2.0. The tools of Web 2.0 advocate open collaboration, interactive technology, and personalized learning that promotes expanding the scope of teacher/student/course interaction, as well as advancing the social construction of knowledge, an important component of socio-cultural…
Descriptors: Social Media, Electronic Learning, Web 2.0 Technologies, College Students
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Quadir, Benazir; Yang, Jie Chi; Chen, Nian-Shing – Interactive Learning Environments, 2022
As the use of online learning has continued to expand, there has been a growing demand for advanced software or social sites that can enhance learning outcomes in online settings. It is important to explore how learner-learner, learner-teacher and learner-content interactions affect on learning outcomes while using the social sites such as…
Descriptors: Outcomes of Education, Electronic Publishing, Web Sites, Educational Environment
Michailidis, Nikolaos; Kapravelos, Efstasthios; Tsiatsos, Thrasyvoulos – Interactive Learning Environments, 2022
Students' skilful use of self-regulatory learning strategies is becoming fundamental to the advent of blog-based learning. Moreover, the use of Interaction Analysis (IA) in studying the learning dynamics in Computer-Supported Collaborative Learning (CSCL) activities is on the increase, particularly aiming to support participants by means of IA…
Descriptors: Interaction Process Analysis, Student Motivation, Learning Strategies, Electronic Learning
Clinton-Lisell, Virginia; Seipel, Ben; Gilpin, Staci; Litzinger, Christine – Interactive Learning Environments, 2023
E-texts afford interactive features that are not feasible with paper texts. Several studies have been conducted examining interactive features of E-texts, but it is uncertain what the overall effect is or what features may be most useful. The purpose of this study is to systematically review and meta-analysis of the findings comparing reading…
Descriptors: Electronic Publishing, Interaction, Literature Reviews, Meta Analysis
Hanxiang Du; Wanli Xing; Bo Pei – Interactive Learning Environments, 2023
Participating in online communities has significant benefits to students learning in terms of students' motivation, persistence, and learning outcomes. However, maintaining and supporting online learning communities is very challenging and requires tremendous work. Automatic support is desirable in this situation. The purpose of this work is to…
Descriptors: Electronic Learning, Communities of Practice, Automation, Artificial Intelligence

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