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Sancar-Tokmak, Hatice; Dogusoy, Berrin – Interactive Learning Environments, 2023
This qualitative case study aimed to explore how novice instructional designers solved a real-world problem by proposing an instructional design model in Second Life. Twenty-one novice instructional designers who enrolled in a Distance Education course were tasked with proposing an instructional design model to solve the high drop-out rate problem…
Descriptors: Novices, Instructional Design, Computer Games, Problem Solving

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