Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Foreign Countries | 3 |
Learning Motivation | 3 |
Computer Simulation | 2 |
Problem Solving | 2 |
Self Efficacy | 2 |
Anxiety | 1 |
Comparative Analysis | 1 |
Competency Based Education | 1 |
Cooperative Learning | 1 |
Critical Thinking | 1 |
Design | 1 |
More ▼ |
Source
Interactive Learning… | 3 |
Author
Chang, Shao-Chen | 3 |
Hwang, Gwo-Jen | 2 |
Chen, Chin-Yu | 1 |
Chen, Yen-Ni | 1 |
Chu, Hui-Chun | 1 |
Hsu, Tien-Yu | 1 |
Hsu, Ting-Chia | 1 |
Jong, Morris Siu-yung | 1 |
Liang, Hsin-Yi | 1 |
Zou, Di | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 2 |
Middle Schools | 2 |
Grade 5 | 1 |
Grade 8 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Chin-Yu; Chang, Shao-Chen; Hwang, Gwo-Jen; Zou, Di – Interactive Learning Environments, 2023
Speaking is a challenge for most English learners owing to the lack of practicing environments and partners. The virtual reality (VR) technology has changed this situation by providing learners with rich opportunities for practice. In VR-based practicing environments, peer tutoring is a common strategy for promoting peer assistance. However, in…
Descriptors: Second Language Learning, English (Second Language), Speech Communication, Computer Simulation
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness