Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Authentic Learning | 1 |
| Construction Industry | 1 |
| Educational Games | 1 |
| Entrepreneurship | 1 |
| Foreign Countries | 1 |
| Game Based Learning | 1 |
| Instructional Design | 1 |
Source
| Interactive Learning… | 1 |
Author
| Aad Slootmaker | 1 |
| Hans G. K. Hummel | 1 |
| Jeroen Storm | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
| Tests/Questionnaires | 1 |
Education Level
Audience
Location
| Europe | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hans G. K. Hummel; Aad Slootmaker; Jeroen Storm – Interactive Learning Environments, 2023
Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework…
Descriptors: Educational Games, Entrepreneurship, Construction Industry, Instructional Design

Peer reviewed
Direct link
