NotesFAQContact Us
Collection
Advanced
Search Tips
Source
IEEE Transactions on Learning…121
Audience
Laws, Policies, & Programs
Assessments and Surveys
Social Responsiveness Scale1
What Works Clearinghouse Rating
Showing 31 to 45 of 121 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lucas-Alba, Antonio; Levy, Sharona T.; Melchor, Óscar M.; Zarzoso-Robles, Ana; Ferruz, Ana M.; Blanch, Maria Teresa; Lombas, Andrés S. – IEEE Transactions on Learning Technologies, 2022
This article addresses the problem of traffic congestion through a learning perspective, highlighting the capabilities of information, and communication technologies to transform society. Recent physical and mathematical analysis of congestion reveals that training drivers to keep a safe distance systematically contributes to the emergence and…
Descriptors: Traffic Safety, Driver Education, Motor Vehicles, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Horota, Rafael Kenji; Rossa, Pedro; Marques, Ademir; Gonzaga, Luiz; Senger, Kim; Cazarin, Caroline Lessio; Spigolon, Andre; Veronez, Mauricio Roberto – IEEE Transactions on Learning Technologies, 2023
Digital outcrop models (DOMs) have facilitated quantitative and qualitative studies in digital and virtual environments of source and reservoir rock analogs important to the oil industry. The use of immersive virtual reality (iVR) to extend field experiences has motivated several research groups to develop software integrating iVR techniques with…
Descriptors: Earth Science, Science Instruction, Immersion Programs, Virtual Classrooms
Peer reviewed Peer reviewed
Direct linkDirect link
Song, Yanjie; Cao, Jiaxin; Wu, Kaiyi; Yu, Philip Leung Ho; Lee, John Chi-Kin – IEEE Transactions on Learning Technologies, 2023
Despite the metaverse having been increasingly designed, developed, and applied to education, critical issues regarding the lack of truly immersive learning environments, custom tools, clear instructional design, and inconvenience of using the platform, and ethics and privacy concerns exist. This study aimed to design and develop a 3-D metaverse…
Descriptors: Computer Simulation, Computer Uses in Education, Cognitive Processes, Assistive Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Smith, Jennifer; Musharraf, Mashrura; Veitch, Brian; Khan, Faisal – IEEE Transactions on Learning Technologies, 2022
For the offshore energy industry, virtual environment technology can enhance conventional training by teaching basic offshore safety protocols such as onboard familiarization and emergency evacuation. Virtual environments have the added benefit of being used to investigate the impact of different training approaches on competence. This pilot study…
Descriptors: Energy, Industry, Computer Simulation, Training
Peer reviewed Peer reviewed
Direct linkDirect link
Junjie Gavin Wu; Danyang Zhang; Sangmin Michelle Lee – IEEE Transactions on Learning Technologies, 2024
The emergence of the Metaverse, supported by innovative technologies, especially extended reality, has opened up new possibilities for various fields of education. Some disciplines like STEM have already derived significant benefits from the immersive, interactive, and authentic learning opportunities afforded by the Metaverse. In contrast, only…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Christian Gießer; Johannes Schmitt; Emma Löwenstein; Christian Weber; Veit Braun; Rainer Brück – IEEE Transactions on Learning Technologies, 2024
Digital technologies have transformed medical care and education by providing rapid access to knowledge and advanced methods, such as augmented reality and haptic feedback. These technologies are improving the efficiency of healthcare professionals and the quality of medical education. Particularly in Germany, where a shortage of skilled workers…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Ishant Singhal; Guru Ratan Satsangee; Lakshya Bhardwaj; Gaurang S. Sharma; Anand Swarup Chandrakar; Hritav Gupta; Gargi Malik; Bobby Tyagi; Ankit Sahai; Rahul Swarup Sharma – IEEE Transactions on Learning Technologies, 2024
3D-printing (3DP) is a rapidly evolving sector and is advancing at an unmatched pace. Integrating digital-based approaches to disseminate knowledge within institutional curricula is crucial for mainstreaming knowledge. This work explores the development of a virtual lab (VL) for additive manufacturing (AM), using an interactive VL simulator. The…
Descriptors: Computer Peripherals, Printing, Laboratories, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Yuanbin Diao; Yu-Sheng Su – IEEE Transactions on Learning Technologies, 2025
With technological advancements, the Metaverse is being used to enhance learning effects and learning experience to ensure quality education. However, current empirical studies have produced varying results. Therefore, a meta-analysis was executed, leveraging the capabilities of Version 3 of the Comprehensive Meta-Analysis software to effectively…
Descriptors: Literature Reviews, Meta Analysis, Access to Education, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Campos, Francisco M. – IEEE Transactions on Learning Technologies, 2023
Circuit simulation, together with practical sessions, is considered a fundamental tool to assist in the teaching of electronics. Robotics offers rich real-world applications that foster student interest in developing engineering projects. Despite the potential benefits of uniting these two realities, software tools that combine circuits and…
Descriptors: Electronic Equipment, Computer Simulation, Computer Software, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Xieling; Zou, Di; Xie, Haoran; Wang, Fu Lee – IEEE Transactions on Learning Technologies, 2023
Research on Educational Metaverse (Edu-Metaverse) has developed into an active research field. Based on 310 academic papers published from 2004 to 2022, this study identifies contributors, scientific cooperations, and research themes using bibliometrics, social network analysis, topic modeling, and keyword analysis. Results suggest that…
Descriptors: Computer Simulation, Technology Uses in Education, Bibliometrics, Social Networks
Peer reviewed Peer reviewed
Direct linkDirect link
Ismael E. Espinosa-Curiel; Carlos A. Garcia de Alba-Chavez – IEEE Transactions on Learning Technologies, 2024
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and…
Descriptors: Educational Games, Agricultural Education, Video Games, Content Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Fabio Buttussi; Luca Chittaro – IEEE Transactions on Learning Technologies, 2024
Educational virtual environments (EVEs) can enable effective learning experiences on various devices, including smartphones, using nonimmersive virtual reality (VR). To this purpose, researchers and educators should identify the most appropriate pedagogical techniques, not restarting from scratch but exploring which traditional e-learning and VR…
Descriptors: Test Items, Educational Technology, Computer Simulation, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Zhou, Yun; Xu, Tao; Yang, Han; Li, Shiqian – IEEE Transactions on Learning Technologies, 2022
Existing research on spatial ability recognizes the critical role played by spatial visualization and mental rotation. Recent evidence suggests that external visualization and manipulation can boost spatial thinking. The virtual environment provides an exciting opportunity so that many spatial ability training tasks based on reading printed…
Descriptors: Spatial Ability, Visualization, Computer Simulation, Training
Peer reviewed Peer reviewed
Direct linkDirect link
Sin, Zackary P. T.; Jia, Ye; Wu, Astin C. H.; Zhao, Isaac Dan; Li, Richard Chen; Ng, Peter H. F.; Huang, Xiao; Baciu, George; Cao, Jiannong; Li, Qing – IEEE Transactions on Learning Technologies, 2023
Metaverse, an alternative universe for play, work, and interaction, has become a captivating topic for academia and industry in recent times. This opens the question on what a metaverse for education, or edu-metaverse, should look like. It is believed that this metaverse for learning should be grounded by a pedagogical theory. Particularly, we…
Descriptors: Computer Simulation, Simulated Environment, Constructivism (Learning), Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Yasar C. Kakdas; Sinan Kockara; Tansel Halic; Doga Demirel – IEEE Transactions on Learning Technologies, 2024
This article presents a 3-D medical simulation that employs reinforcement learning (RL) and interactive RL (IRL) to teach and assess the procedure of donning and doffing personal protective equipment (PPE). The simulation is motivated by the need for effective, safe, and remote training techniques in medicine, particularly in light of the COVID-19…
Descriptors: Medical Education, Error Patterns, Error Correction, Reinforcement
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9