Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Adolescents | 1 |
| Age Differences | 1 |
| Bullying | 1 |
| Computer Mediated… | 1 |
| Consciousness Raising | 1 |
| Educational Games | 1 |
| Emotional Response | 1 |
| Empathy | 1 |
| Foreign Countries | 1 |
| Game Based Learning | 1 |
| Gender Differences | 1 |
| More ▼ | |
Source
| IEEE Transactions on Learning… | 1 |
Author
| Alonso-Fernandez, Cristina | 1 |
| Calvo-Morata, Antonio | 1 |
| Fernandez-Manjon, Baltasar | 1 |
| Freire-Moran, Manuel | 1 |
| Martinez-Ortiz, Ivan | 1 |
| Rotaru, Dan Cristian | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Spain (Madrid) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Calvo-Morata, Antonio; Rotaru, Dan Cristian; Alonso-Fernandez, Cristina; Freire-Moran, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2020
Bullying is a serious social problem at schools, very prevalent independently of culture and country, and particularly acute for teenagers. With the irruption of always-on communications technology, the problem, now termed cyberbullying, is no longer restricted to school premises and hours. There are many different approaches to address…
Descriptors: Educational Games, Bullying, Computer Mediated Communication, Learning Analytics

Peer reviewed
Direct link
