Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| IEEE Transactions on Learning… | 3 |
Author
| Boticki, Ivica | 1 |
| Campo, Marcelo | 1 |
| Chen, Angie | 1 |
| Drljevic, Neven | 1 |
| Kato, Hirokazu | 1 |
| Miyazaki, Jun | 1 |
| Santos, Marc Ericson C. | 1 |
| Scott, Ezequiel | 1 |
| Soria, Alvaro | 1 |
| Taketomi, Takafumi | 1 |
| Wong, Lung Hsiang | 1 |
| More ▼ | |
Publication Type
| Information Analyses | 3 |
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Kindergarten | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Scott, Ezequiel; Soria, Alvaro; Campo, Marcelo – IEEE Transactions on Learning Technologies, 2017
New ways of learning have emerged in the last years by using computers in education. For instance, many Virtual Learning Environments have been widely adopted by educators, obtaining promising outcomes. Recently, these environments have evolved into more advanced ones using 3D technologies and taking into account the individual learner needs and…
Descriptors: Educational Technology, Technology Uses in Education, Geometric Concepts, Simulated Environment
Drljevic, Neven; Wong, Lung Hsiang; Boticki, Ivica – IEEE Transactions on Learning Technologies, 2017
The paper provides a high-level review of the current state of techno-pedagogical design in Augmented Reality Learning Experiences (ARLEs). The review is based on a rubric constructed from the Meaningful Learning with ICT framework and the Orchestration Load reduction framework, providing, respectively, a view of primarily student- and primarily…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis

Peer reviewed
Direct link
