Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Educational Technology | 3 |
Game Based Learning | 3 |
Computation | 2 |
Active Learning | 1 |
Affordances | 1 |
Algorithms | 1 |
Cognitive Processes | 1 |
College Freshmen | 1 |
Computer Science | 1 |
Computers | 1 |
Difficulty Level | 1 |
More ▼ |
Source
IEEE Transactions on Learning… | 3 |
Author
Baker, Ryan S. | 1 |
Bergram, Kristoffer | 1 |
Bohne, Thomas | 1 |
De Santo, Alessio | 1 |
Eger, Vera Maria | 1 |
Farah, Juan Carlos | 1 |
Felber, Pascal | 1 |
Gillet, Denis | 1 |
Heine, Ina | 1 |
Holzer, Adrian | 1 |
Kim, Yoon Jeon | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ruiperez-Valiente, Jose A.; Kim, Yoon Jeon; Baker, Ryan S.; Martinez, Pedro A.; Lin, Grace C. – IEEE Transactions on Learning Technologies, 2023
Previous research and experiences have indicated the potential that games have in educational settings. One of the possible uses of games in education is as game-based assessments (GBA), using game tasks to generate evidence about skills and content knowledge that can be valuable. There are different approaches in the literature to implement the…
Descriptors: Affordances, Game Based Learning, Student Evaluation, Multivariate Analysis
Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
De Santo, Alessio; Farah, Juan Carlos; Martinez, Marc Lafuente; Moro, Arielle; Bergram, Kristoffer; Purohit, Aditya Kumar; Felber, Pascal; Gillet, Denis; Holzer, Adrian – IEEE Transactions on Learning Technologies, 2022
Computational thinking (CT) skills are becoming increasingly relevant for future professionals across all domains, beyond computer science (CS). As such, an increasing number of bachelor's and master's programs outside of the CS discipline integrate CT courses within their study program. At the same time, tools such as notebooks and interactive…
Descriptors: Computation, Thinking Skills, Computer Science, Higher Education