Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Age Differences | 2 |
| Computer Games | 2 |
| Educational Games | 2 |
| Gender Differences | 2 |
| Active Learning | 1 |
| Adolescents | 1 |
| Age | 1 |
| Behavior Patterns | 1 |
| Comparative Analysis | 1 |
| Computer Uses in Education | 1 |
| Conventional Instruction | 1 |
| More ▼ | |
Source
| IEEE Transactions on Learning… | 2 |
Author
| Fernandez-Manjon, Baltasar | 1 |
| Fernandez-Vara, Clara | 1 |
| Gaydos, Matthew | 1 |
| Kim, Yoon Jeon | 1 |
| Klopfer, Eric | 1 |
| Manero, Borja | 1 |
| Rosenheck, Louisa | 1 |
| Ruiperez-Valiente, Jose A. | 1 |
| Torrente, Javier | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Secondary Education | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Spain (Madrid) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ruiperez-Valiente, Jose A.; Gaydos, Matthew; Rosenheck, Louisa; Kim, Yoon Jeon; Klopfer, Eric – IEEE Transactions on Learning Technologies, 2020
Learning games have great potential to become an integral part of new classrooms of the future. One of the key reported benefits is the capacity to keep students deeply engaged during their learning process. Therefore, it is necessary to develop models that can measure quantitatively how learners are engaging with learning games to inform game…
Descriptors: Behavior Patterns, Learner Engagement, Learning Analytics, Computer Games
Manero, Borja; Torrente, Javier; Fernandez-Vara, Clara; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2017
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on, "gaming preferences") on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater among teenagers. Using a validated instrument, participants were divided into four groups…
Descriptors: Computer Uses in Education, Gender Differences, Age Differences, Instructional Effectiveness

Peer reviewed
Direct link
