Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Game Based Learning | 2 |
| Pretests Posttests | 2 |
| Programming | 2 |
| Teaching Methods | 2 |
| Academic Achievement | 1 |
| Academic Persistence | 1 |
| Achievement Gains | 1 |
| Active Learning | 1 |
| Algorithms | 1 |
| Case Studies | 1 |
| Computation | 1 |
| More ▼ | |
Source
| IEEE Transactions on Education | 2 |
Author
| Chis, Adriana E. | 1 |
| Muntean, Cristina Hava | 1 |
| Muntean, Gabriel-Miro | 1 |
| Raja Jamilah Raja Yusof | 1 |
| Zebel-Al Tareq | 1 |
| Zhao, Dan | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Ireland (Dublin) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zebel-Al Tareq; Raja Jamilah Raja Yusof – IEEE Transactions on Education, 2024
Contribution: A problem-solving approach (PSA) model derived from major computational thinking (CT) concepts. This model can be utilized to formulate solutions for different algorithmic problems and translate them into effective active learning methods. Background: Different teaching approaches for programming are widely available; however, being…
Descriptors: Models, Problem Solving, Computation, Thinking Skills
Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2021
Contribution: This research study deploys three serious games with various topics in an entry-level C Programming module and investigates students' learning outcomes. The study also explores whether learners belonging to different subgroups benefit more from the use of serious games than their peers. The subgroups are formed based on learner…
Descriptors: Programming, Programming Languages, Teaching Methods, Computer Games

Peer reviewed
Direct link
