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Andrew Olewnik – IEEE Transactions on Education, 2024
Contribution: The experiences of three students in a co-curricular project-based design experience are explored. The objective is to characterize authentic and inauthentic (performative) forms of engagement and its potential impact on learning within an authentic experience. We consider these cases in supporting an argument for extensive…
Descriptors: Engineering Education, Learner Engagement, Student Experience, Extracurricular Activities
Hui-Tzu Chang; Chia-Yu Lin – IEEE Transactions on Education, 2024
Contribution: This study incorporates competition-based learning (CBL) into machine learning courses. By engaging students in innovative problem-solving challenges within information competitions, revealing that students' participation in online problem-solving competitions can improve their information technology, and showcase competitions can…
Descriptors: Competition, Artificial Intelligence, Curriculum, Problem Solving
Vallarino, Mario; Iacono, Saverio; Zolezzi, Daniele; Vercelli, Gianni V. – IEEE Transactions on Education, 2022
Contribution: This article shows that peer instruction can be applied synchronously and effectively to a distance learning course, using the learning platform Moodle together with a videoconferencing tool. Background: Due to the COVID-19 pandemic, all global education has been shifted from face-to-face to distance learning. While the debate on the…
Descriptors: COVID-19, Pandemics, Teaching Methods, Educational Change
Huang, Zhenhua; Kougianos, Elias; Ge, Xun; Wang, Shuping; Chen, P. Daniel; Cai, Liping – IEEE Transactions on Education, 2021
Contribution: A systematic interdisciplinary engineering and technology instructional model using cutting-edge technologies is proposed in this research. This model consists of four key components: 1) interdisciplinary collaboration; 2) hands-on projects; 3) real-world simulations; and 4) cutting-edge technologies. The model was designed to engage…
Descriptors: Interdisciplinary Approach, STEM Education, Models, Teaching Methods
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Shoufan, Abdulhadi – IEEE Transactions on Education, 2020
Contribution: This article shows that today's learning technologies have the potential to make lectures unnecessary by supporting student's active learning in the classroom. Background: Despite worries about their pedagogical effectiveness, lectures remain the main instructional method in university classrooms. Introducing active learning into the…
Descriptors: Active Learning, Online Courses, Technology Uses in Education, College Students
Carlson, Charles; Peterson, Garrett; Day, Dwight – IEEE Transactions on Education, 2020
Contribution: Portable learning instrumentation has become common in university classrooms and laboratories, but few publications assess the effects of these technologies on student retention. This paper addresses this under-researched connection between the use of portable learning technologies, incorporated into an Introduction to Computer…
Descriptors: Active Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Clark, Renee M.; Wang, Mohan; Splain, Zachary A.; Chen, Kevin P. – IEEE Transactions on Education, 2020
Contribution: A hybrid approach involving reduced lecture content with project-based learning (PBL) was introduced to a standalone course in optics at an engineering school not specialized in this area, with promising results. Background: At most schools, optics is an elective "niche" area involving a single senior course. This presents…
Descriptors: Optics, Light, Lasers, Active Learning
Johnson, Aaron W.; Blackburn, Max W.; Su, Magel P.; Finelli, Cynthia J. – IEEE Transactions on Education, 2019
Contribution: This paper presents evidence demonstrating ways in which flexible classrooms (which have movable tables and chairs that can be rearranged into different layouts) afford active learning. It highlights the quantitative increase in active learning that occurs for one instructor and discusses how the affordances of the flexible classroom…
Descriptors: Engineering Education, Classroom Design, Furniture, Active Learning
Giacaman, Nasser; De Ruvo, Giuseppe – IEEE Transactions on Education, 2018
Contribution: Active classroom programmer (ACP) is a software tool that places minimal pressure on resources, and is shown to help improve student learning while also encouraging a high degree of engagement both during and outside of programming lectures. Background: Programming is difficult for students, largely due to the myriad of…
Descriptors: Theory Practice Relationship, Programming, Computer Science Education, Computer Software
Becker, James P.; Plumb, Carolyn; Revia, Richard A. – IEEE Transactions on Education, 2014
The use of project circuits (a photoplethysmograph circuit and a simple audio amplifier), introduced in a sophomore-level electric circuits course utilizing active learning and inquiry-based methods, is described. The development of the project circuits was initiated to promote enhanced engagement and deeper understanding of course content among…
Descriptors: Electronics, Student Projects, Active Learning, Inquiry
Carpeno, A.; Arriaga, J.; Corredor, J.; Hernandez, J. – IEEE Transactions on Education, 2011
The creation of the European Higher Education Area (EHEA) is promoting a change toward a new model of education focused on the student. It is impelling methodological innovation processes in many European universities, leading more teachers to apply methods based on active and cooperative learning in their classrooms. However, the successful…
Descriptors: Foreign Countries, Learner Engagement, Cooperative Learning, Active Learning

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