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Baidal-Bustamante, Eduardo; Mora, Cesar; Alvarez-Alvarado, Manuel S. – IEEE Transactions on Education, 2023
With the advancements in information and communications technologies, new teaching approaches arise. In this context, project-based learning (PBL) and science, technology, engineering, the arts, and mathematics model (STEAM) emerge as the most popular in the education field, attributed to their efficacy on students' learning capacity. This article…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Giacaman, Nasser; De Ruvo, Giuseppe – IEEE Transactions on Education, 2018
Contribution: Active classroom programmer (ACP) is a software tool that places minimal pressure on resources, and is shown to help improve student learning while also encouraging a high degree of engagement both during and outside of programming lectures. Background: Programming is difficult for students, largely due to the myriad of…
Descriptors: Theory Practice Relationship, Programming, Computer Science Education, Computer Software
Losada, Cristina; Espinosa, Felipe; Santos, Carlos; Gálvez, Manuel; Bueno, Emilio J.; Marrón, Marta; Rodríguez, Francisco J. – IEEE Transactions on Education, 2016
Continual advances in information and communication technologies (ICT) are revolutionizing virtual education and bringing new tools on the market that provide virtual solutions to a range of problems. Nevertheless, nonvirtual experimentation using computer-aided control system design tools is still fundamental for future engineers. This paper…
Descriptors: Engineering Education, Computer Assisted Design, Motor Vehicles, Active Learning
Becker, James P.; Plumb, Carolyn; Revia, Richard A. – IEEE Transactions on Education, 2014
The use of project circuits (a photoplethysmograph circuit and a simple audio amplifier), introduced in a sophomore-level electric circuits course utilizing active learning and inquiry-based methods, is described. The development of the project circuits was initiated to promote enhanced engagement and deeper understanding of course content among…
Descriptors: Electronics, Student Projects, Active Learning, Inquiry
Crowder, R. M.; Zauner, K.-P. – IEEE Transactions on Education, 2013
The design of any robotic system requires input from engineers from a variety of technical fields. This paper describes a project-based module, "Biologically-Inspired Robotics," that is offered to Electronics and Computer Science students at the University of Southampton, U.K. The overall objective of the module is for student groups to…
Descriptors: Robotics, Engineering Education, Computer Science Education, Biology
Sabag, N.; Doppelt, Y. – IEEE Transactions on Education, 2012
This paper describes a four-year program to advance electrical and electronics studies and their implementation in eight northern Israeli high schools. The program was begun with four schools participating, increasing to eight schools toward the end. This paper presents the teaching and learning processes of teachers and students during the…
Descriptors: Foreign Countries, Technology Education, High Schools, Case Studies
Macias, J. A. – IEEE Transactions on Education, 2012
Project-based learning is one of the main successful student-centered pedagogies broadly used in computing science courses. However, this approach can be insufficient when dealing with practical subjects that implicitly require many deliverables and a great deal of feedback and organizational resources. In this paper, a worked e-portfolio is…
Descriptors: Active Learning, Portfolios (Background Materials), Engineering Education, Feedback (Response)
Jansson, P. M.; Ramachandran, R. P.; Schmalzel, J. L.; Mandayam, S. A. – IEEE Transactions on Education, 2010
To keep up with rapidly advancing technology, numerous innovations to the electrical and computer engineering (ECE) curriculum, learning methods and pedagogy have been envisioned, tested, and implemented. It is safe to say that no single approach will work for all of the diverse ECE technologies and every type of learner. However, a few key…
Descriptors: Engineering Education, Computer Science Education, Undergraduate Students, Student Projects
Lin, Shui-Chun; Tsai, Ching-Chih – IEEE Transactions on Education, 2009
Control systems education often needs to design interesting hands-on exercises that keep students interested in the control theory presented in lectures. These exercises include system modeling, system analyses, controller syntheses, implementation, experimentation, and performance evaluation of a control system. This paper presents an interesting…
Descriptors: Foreign Countries, Engineering, Experiential Learning, Theory Practice Relationship

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