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Conrad Borchers; Alex Houk; Vincent Aleven; Kenneth R. Koedinger – Grantee Submission, 2025
Active learning promises improved educational outcomes yet depends on students' sustained motivation to engage in practice. Goal setting can enhance learner engagement. However, past evidence of the effectiveness of setting goals tends to be limited to non-digital learning settings and does not scale well as it requires active teacher or parent…
Descriptors: Learner Engagement, Educational Benefits, Goal Orientation, Rewards
Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language using ScratchJr (CAL-ScratchJr) curriculum, developed by Boston College's DevTech Research Group utilizing the ScratchJr app, impacted second grade students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly…
Descriptors: Coding, Programming Languages, Computer Science Education, School Districts
Lippert, Anne; Gatewood, Jessica; Cai, Zhiqiang; Graesser, Arthur C. – Grantee Submission, 2019
One out of six adults in the United States possesses low literacy skills. Many advocates believe that technology can pave the way for these adults to gain the skills that they desire. This article describes an adaptive intelligent tutoring system called AutoTutor that is designed to teach adults comprehension strategies across different levels of…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Adult Literacy, Skill Development
Jeremy Stoddard; Jais Brohinsky; Derek Behnke; David Shaffer; Codu Marquart; M. Shane Tutweiler; Jason Chen – Grantee Submission, 2022
In this paper, we describe the design for PurpleState, an internship simulation that applies the epistemic game model for informed civic learning. PurpleState places students in the role of interns at a political media firm and asks them to design a media campaign on a state level policy issue. Unlike the use of these models in STEM education,…
Descriptors: Citizenship Education, Educational Games, Teaching Methods, Persuasive Discourse
Kendeou, Panayiota; McMaster, Kristen L; Butterfuss, Reese; Kim, Jasmine; Bresina, Britta; Wagner, Kyle – Grantee Submission, 2019
We present an integrated theoretical framework guiding the use of visual narratives in educational settings. We focus specifically on the use of static and dynamic visual narratives to teach and assess inference skills in young children and discuss evidence to support the efficacy of this approach. In doing so, first we review the basis of the…
Descriptors: Inferences, Language Processing, Feedback (Response), Visual Aids

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