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Toby J. Park-Gaghan; Christine Mokher; Taylor Burtch; Morgan Danyi – Grantee Submission, 2024
Florida State University researchers spent the last year collecting and analyzing data on corequisite developmental education (DE) models in Texas as part of a four-year study that received a $1.5M grant from the U.S. Department of Education's Institute of Education Sciences. This study was proposed in response to Texas House Bill (HB) 2223, which…
Descriptors: Developmental Studies Programs, Remedial Instruction, Required Courses, Models
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Askew, Karyl; Stevenson, Olivia; Byrd-Porter, Ginny; Auman, Wade; Lancaster, Beth; LeGrand, Takeda – Grantee Submission, 2019
"ACCESS", A Culture Creating Effective Systems for Success, was a three-year Investing in Innovation (i3) development grant funded by the Office of Innovation and Improvement, U.S. Department of Education. The "ACCESS" grant led the way for a district-wide redesign of educational practices based on the novel approach of…
Descriptors: Program Evaluation, Grants, Educational Innovation, Educational Improvement
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Maria Blanton; Angela Murphy Gardiner; Ana Stephens; Rena Stroud; Eric Knuth; Despina Stylianou – Grantee Submission, 2023
We describe here lessons learned in designing an early algebra curriculum to measure early algebra's impact on children's algebra readiness for middle grades. The curriculum was developed to supplement regular mathematics instruction in Grades K-5. Lessons learned centered around the importance of several key factors, including using conceptual…
Descriptors: Mathematics Curriculum, Curriculum Design, Mathematics Instruction, Kindergarten
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Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games