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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Chenglu Li; Wanli Xing; Walter Leite – Grantee Submission, 2022
A discussion forum is a valuable tool to support student learning in online contexts. However, interactions in online discussion forums are sparse, leading to other issues such as low engagement and dropping out. Recent educational studies have examined the affordances of conversational agents (CA) powered by artificial intelligence (AI) to…
Descriptors: Social Responsibility, Computer Mediated Communication, Group Discussion, Artificial Intelligence
Williams-Dobosz, Destiny; Azevedo, Renato Ferreira Leitão; Jeng, Amos; Thakkar, Vyom; Bhat, Suma; Bosch, Nigel; Perry, Michelle – Grantee Submission, 2021
Little is known about the online learning behaviors of students traditionally underrepresented in STEM fields (i.e., UR-STEM students), as well as how those behaviors impact important learning outcomes. The present study examined the relationship between online discussion forum engagement and success for UR-STEM and non-UR-STEM students, using the…
Descriptors: Learner Engagement, Undergraduate Students, Student Improvement, Disproportionate Representation