Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Grantee Submission | 3 |
Author
Austin-King, Kelsey | 1 |
Chun-Wei Huang | 1 |
DeRosier, Melissa E. | 1 |
Eunice Chow | 1 |
Flynn, Kylie S. | 1 |
Joyce, Jeanette | 1 |
Kim Luttgen | 1 |
Klute, Mary | 1 |
Kylie S. Flynn | 1 |
Li, Linlin | 1 |
Linlin Li | 1 |
More ▼ |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Numerical/Quantitative Data | 1 |
Education Level
Elementary Education | 3 |
Early Childhood Education | 2 |
Grade 3 | 2 |
Primary Education | 2 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
California | 3 |
Laws, Policies, & Programs
Assessments and Surveys
Behavioral and Emotional… | 1 |
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Kylie S. Flynn; Linlin Li; Chun-Wei Huang; Ruchita Patel; Kim Luttgen; Shuangting Yang; Eunice Chow – Grantee Submission, 2024
We used a cluster-randomized controlled trial to examine the impacts of a technology- and game-based social-emotional program, the "Adventures Aboard the S.S. GRIN" ("Adventures"), on students' social skills development. Eighty-eight third-grade classrooms (N = 1645 third-grade students) across four California public school…
Descriptors: Social Emotional Learning, COVID-19, Pandemics, Technology Uses in Education
Li, Linlin; Flynn, Kylie S.; DeRosier, Melissa E.; Weiser, Gary; Austin-King, Kelsey – Grantee Submission, 2021
School closures because of natural phenomena, such as COVID-19, have emphasized the importance of effective distance learning strategies when there are no in-person alternatives. Although infrequently mentioned in discussions of student performance, social-emotional skill building came to the forefront of conversations due to the isolation and…
Descriptors: COVID-19, Pandemics, School Closing, Social Emotional Learning
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement