Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Electronic Journal of… | 3 |
Author
| Ali Soleymani | 1 |
| Elving, Wim | 1 |
| Maarten De Laat | 1 |
| Marcus Specht | 1 |
| Matic, Ljerka Jukic | 1 |
| Ouariachi, Tania | 1 |
| Palha, Sonia | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Secondary Education | 1 |
Audience
Location
| Netherlands | 3 |
| Croatia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ali Soleymani; Maarten De Laat; Marcus Specht – Electronic Journal of e-Learning, 2025
Gamification has emerged as a promising strategy to enhance student engagement and learning outcomes in computer science education. This study uses Wenger's Value Creation Framework to evaluate and design the gamification elements in the "Answers" platform, a Professional Learning Network (PLN) developed at TU Delft. Using a…
Descriptors: Computer Science Education, Game Based Learning, Interpersonal Relationship, Student Motivation
Palha, Sonia; Matic, Ljerka Jukic – Electronic Journal of e-Learning, 2023
Digital game-based learning (DGBL) can be regarded as a promising teaching pedagogy to prepare students for challenges of the 21st century. However, the incorporation of digital games into K-12 curricula remains limited. Research suggests that a comprehensive understanding of barriers and motivational factors that teachers face when implementing…
Descriptors: Game Based Learning, Teacher Attitudes, Foreign Countries, Inservice Teacher Education
Ouariachi, Tania; Elving, Wim – Electronic Journal of e-Learning, 2020
To have sustainable societies, we need to accelerate the energy transition towards clean energy solutions, however, awareness and understanding of the process as well as intentions to change behaviors are still limited, especially among young people. An optimal balance considering the point of view from all parties involved is out of sight without…
Descriptors: Energy Conservation, Educational Games, Game Based Learning, Instructional Effectiveness

Peer reviewed
